Rust Data

rustdata.spaceservers202.36.95.89:25954.ipynb

Run all rust-data · live

‹ All servers

Online 202.36.95.89:25953 checked 11m ago

HUB

Connect

srv = rust.server("202.36.95.89:25954")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #11,768 # top 53%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75106:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020006:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 17:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 17:18 UTC1d ago NaN NaN running 0
1 Wed 21 Oct, 02:51 UTC8d ago 3 halved by day 1 6.6 days 0
2 Wed 14 Oct, 19:33 UTC14d ago 2 halved by day 1 6.3 days 0
3 Fri 2 Oct, 06:14 UTC26d ago 2 halved by day 1 12.6 days 0
4 Wed 30 Sep, 11:02 UTC28d ago 2 NaN 1.8 days 0
5 Thu 24 Sep, 11:09 UTC34d ago 0 NaN 6 days 0
6 Wed 23 Sep, 08:28 UTC35d ago 0 NaN 1.1 days 1
7 Tue 22 Sep, 14:33 UTC36d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1
Map of HUB
map
Custom Map
size
5000
seed
1

Server

srv.info()
address
202.36.95.89:25953
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 17:18 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average148/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average64/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does HUB rank?

Player hours over seven days put HUB at #11,768, in the top 53% of the ranked set.

How full does HUB run?

The sample now reads 0 players for HUB, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

About the server

How smoothly does HUB run?

Server fps over the last 48 hours averages 102; the floor is 45. Buildings, deployables and all else in the world took the count as high as 161,806 entities. A high of 4,062 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is HUB on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by HUB. Joining needs the same protocol on your game; Steam handles the update.

How reliable is HUB, and is it online now?

HUB reports itself online at the current refresh. Count back 3 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 20 September 2026.

In which location is HUB hosted?

No region is published by HUB. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 202.36.95.89:25953 is its address.

Settings and map

Which settings and rules does HUB run?

You will not find a gather rate in the string HUB. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has HUB selected?

HUB runs a procedural map of size 5,000 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe data

On what schedule does HUB wipe?

Irregular wipe times on HUB leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 36 hours ago.

What is wipe day on HUB like?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 14 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Where does HUB appear among Rust Data lists and filters?

The Rust Data lists that HUB fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on HUB hold?

Read by the game's server browser, the tags HUB publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join HUB?

In Rust, F1 opens the console: type client.connect 202.36.95.89:25953. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,207 players 11,615 servers online