Online 202.36.95.89:25953 checked 11m ago
HUB
Connect
srv = rust.server("202.36.95.89:25954")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 17:18 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Wed 21 Oct, 02:51 UTC8d ago | 3 | halved by day 1 | 6.6 days | 0 |
| 2 | Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| 3 | Fri 2 Oct, 06:14 UTC26d ago | 2 | halved by day 1 | 12.6 days | 0 |
| 4 | Wed 30 Sep, 11:02 UTC28d ago | 2 | NaN | 1.8 days | 0 |
| 5 | Thu 24 Sep, 11:09 UTC34d ago | 0 | NaN | 6 days | 0 |
| 6 | Wed 23 Sep, 08:28 UTC35d ago | 0 | NaN | 1.1 days | 1 |
| 7 | Tue 22 Sep, 14:33 UTC36d ago | 2 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 164/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 148/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 20/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 64/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does HUB rank?
Player hours over seven days put HUB at #11,768, in the top 53% of the ranked set.
How full does HUB run?
The sample now reads 0 players for HUB, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.
About the server
How smoothly does HUB run?
Server fps over the last 48 hours averages 102; the floor is 45. Buildings, deployables and all else in the world took the count as high as 161,806 entities. A high of 4,062 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is HUB on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by HUB. Joining needs the same protocol on your game; Steam handles the update.
How reliable is HUB, and is it online now?
HUB reports itself online at the current refresh. Count back 3 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 20 September 2026.
In which location is HUB hosted?
No region is published by HUB. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 202.36.95.89:25953 is its address.
Settings and map
Which settings and rules does HUB run?
You will not find a gather rate in the string HUB. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has HUB selected?
HUB runs a procedural map of size 5,000 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe data
On what schedule does HUB wipe?
Irregular wipe times on HUB leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 36 hours ago.
What is wipe day on HUB like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 14 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Where does HUB appear among Rust Data lists and filters?
The Rust Data lists that HUB fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on HUB hold?
Read by the game's server browser, the tags HUB publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join HUB?
In Rust, F1 opens the console: type client.connect 202.36.95.89:25953. Launch Rust on this page does the same by opening the game through Steam and connecting.