Offline 203.12.3.54:28015 checked 6h ago
S.O.S.Au/NZ (.Shoot.on.Sight.)
Connect
srv = rust.server("203.12.3.54:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:35 UTC, in 21h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 21h | Thu 29 Oct, 18:35 UTC | wipe |
| 1 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 21h | Thu 12 Nov, 18:35 UTC | wipe |
| 3 | 21d 21h | Thu 19 Nov, 18:35 UTC | wipe |
| 4 | 28d 21h | Thu 26 Nov, 18:35 UTC | wipe |
| 5 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 42d 21h | Thu 10 Dec, 18:35 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 18:35 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Sun 18 Oct, 03:13 UTC10d ago | 1 | held half | 4.6 days | 0 |
| 2 | Thu 15 Oct, 22:53 UTC12d ago | 1 | held half | 2.2 days | 0 |
| 3 | Sat 10 Oct, 05:34 UTC18d ago | 1 | held half | 5.7 days | 0 |
| 4 | Sat 3 Oct, 13:45 UTC25d ago | 1 | held half | 6.7 days | 0 |
| 5 | Thu 1 Oct, 23:01 UTC FW26d ago | 1 | NaN | 1.6 days | 0 |
| 6 | Tue 29 Sep, 02:34 UTC29d ago | 1 | held half | 2.9 days | 0 |
| 7 | Sat 19 Sep, 03:02 UTC39d ago | 1 | halved by day 1 | 10 days | 1 |
| 8 | Thu 17 Sep, 22:54 UTC40d ago | 1 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4680 · seed 23102026
- map
- Procedural Map
- size
- 4680
- seed
- 23102026
Server
srv.info()- address
- 203.12.3.54:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 22 Oct 2026, 18:35 UTC
- hostname
- –
- first seen
- 17 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 6/100 |
| 1 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 119 on average | 48/100 |
| 2 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 4/150 |
| 3 | Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 9/100 |
| 4 | RustForNoobs.com | Main | Weekly | AU | OC · groups of 100+ · weekly · 2 on average | 0/150 |
| 5 | [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 80 on average | 1/75 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does S.O.S.Au/NZ (.Shoot.on.Sight.) rank?
Over the last seven days S.O.S.Au/NZ (.Shoot.on.Sight.) sits at #5,781 on player hours, in the top 26% of ranked servers.
How full does S.O.S.Au/NZ (.Shoot.on.Sight.) run?
S.O.S.Au/NZ (.Shoot.on.Sight.) returns no live count at this refresh, having last been seen 6 hours ago. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 12:00 UTC is the busiest, at 2 players.
Server facts
What does performance look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Averaged over 48 hours: 60 server fps, never under 60. The entity count peaked at 125,128, covering buildings, deployables and the rest of the world. The memory field tops out at 3,490 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Rust network protocol 2635 and build 168909 on Windows is what S.O.S.Au/NZ (.Shoot.on.Sight.) runs. Steam updates your game for you, but the protocol must match to join.
How reliable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it up?
The latest sample has S.O.S.Au/NZ (.Shoot.on.Sight.) offline, with a last sighting 6 hours ago. The uptime it reports puts the last restart about 14 hours ago. 39 of 168 hours up over the last 7 full days, or 23%. Its earliest recorded date in Rust Data is 17 September 2026.
Which location does S.O.S.Au/NZ (.Shoot.on.Sight.) run from?
No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.), though its name points to Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 203.12.3.54:28015 is its address.
Map and rules
What rules and settings are recorded for S.O.S.Au/NZ (.Shoot.on.Sight.)?
No gather rate appears in the name: S.O.S.Au/NZ (.Shoot.on.Sight.). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a procedural map of size 4,680 with seed 23102026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?
The prediction follows the tag, because S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes on record are too few to confirm the schedule. Thursday 29 October at 18:35 UTC is when the next wipe is due. A new world was started 6 days 2 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
On S.O.S.Au/NZ (.Shoot.on.Sight.), what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Lists and tags
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear among Rust Data lists and filters?
On Rust Data, S.O.S.Au/NZ (.Shoot.on.Sight.) appears in these lists: Oceania Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Which meanings do the tags on S.O.S.Au/NZ (.Shoot.on.Sight.) hold?
The game's server browser reads these tags from S.O.S.Au/NZ (.Shoot.on.Sight.): gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
In Rust, F1 opens the console: type client.connect 203.12.3.54:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.