Rust Data

rustdata.spaceservers203.16.163.188:26049.ipynb

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Online 203.16.163.188:26048 checked 7m ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("203.16.163.188:26049")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
203.16.163.188:26048
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 14:04 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average336/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average437/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average970/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average47/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average985/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average61/250

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,310, in the top 69% of the ranked set.

How full does A Shockbyte x Discord Production Rust Server run?

The sample now reads 0 players for A Shockbyte x Discord Production Rust Server, out of 125 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on A Shockbyte x Discord Production Rust Server?

Averaged over 48 hours: 253 server fps, never under 235. Entity numbers reached 8,245, and that includes buildings, deployables and the rest. The memory field tops out at 2,683 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does A Shockbyte x Discord Production Rust Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte x Discord Production Rust Server. Joining needs the same protocol on your game; Steam handles the update.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

Online is the state at the latest refresh for A Shockbyte x Discord Production Rust Server. Count back 6 days 2 hours from its reported uptime to get the last restart. Over the last 5 full days the hours up number 119 of 120, 99%. Its earliest recorded date in Rust Data is 23 October 2026.

Where does A Shockbyte x Discord Production Rust Server sit?

For A Shockbyte x Discord Production Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 203.16.163.188:26048.

Settings and map

Which settings and rules does A Shockbyte x Discord Production Rust Server run?

The name A Shockbyte x Discord Production Rust Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on A Shockbyte x Discord Production Rust Server?

The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 1,500, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 4 hours ago, and that is the one in play.

Lists and tags

Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?

On Rust Data, A Shockbyte x Discord Production Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): Slot count: 125; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join A Shockbyte x Discord Production Rust Server?

The manual route: launch Rust, F1, then client.connect 203.16.163.188:26048. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp125
Max players Slot count: 125.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,775 players 11,888 servers online