Rust Data

rustdata.spaceservers203.16.163.250:22037.ipynb

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Online 203.16.163.250:22036 checked 14m ago

A Shockbyte Rust Server

Connect

srv = rust.server("203.16.163.250:22037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak 2
rank #7,812 # top 35%
last wipe 9h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 13:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 13:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 13:06 UTC9h ago NaN NaN running 0
1 Thu 15 Oct, 11:48 UTC14d ago 1 NaN NaN 0
2 Fri 2 Oct, 17:47 UTC27d ago 0 NaN 12.8 days 0
3 Tue 22 Sep, 21:26 UTC37d ago 1 halved by day 1 9.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3750 · seed 50000
Map of A Shockbyte Rust Server
map
Custom Map
size
3750
seed
50000

Server

srv.info()
address
203.16.163.250:22036
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 13:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average180/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average222/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average643/675
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average39/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average748/775
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average585/625

Quick answers

From the figures on this page.

Player counts

How does A Shockbyte Rust Server compare in the rankings?

Rank #7,812 on seven-day player hours for A Shockbyte Rust Server, within the top 35% of all ranked servers.

How many players does A Shockbyte Rust Server hold at once?

The sample now reads 0 players for A Shockbyte Rust Server, out of 2 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 13:00 UTC, mean 1 players.

Server facts

How smoothly does A Shockbyte Rust Server run?

The 48-hour average is 154 server fps, with a low of 98. Entity numbers reached 95,275, and that includes buildings, deployables and the rest. Memory peaked at 3,735 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does A Shockbyte Rust Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server reports itself online at the current refresh. A restart about 7 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does A Shockbyte Rust Server run from?

For A Shockbyte Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 203.16.163.250:22036 is its address.

Map and rules

Which settings and rules does A Shockbyte Rust Server run?

The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,750 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 9 hours ago.

What is wipe day on A Shockbyte Rust Server like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into A Shockbyte Rust Server?

Enter client.connect 203.16.163.250:22036 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players The server lists 2 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,653 players 11,789 servers online