Rust Data

rustdata.spaceservers207.166.129.92:27017.ipynb

Run all rust-data · live

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Offline 207.166.129.92:28452 checked 39d ago

Infinity's 10x

10x moddedoxide

Connect

srv = rust.server("207.166.129.92:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 0 # peak –
rank #13,268 # no region published
last wipe 39d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
207.166.129.92:28452
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
19 Sep 2026, 21:47 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 349 on average112/150
1TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 179 on average172/250
2Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 178 on average233/300
3KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average12/400
4HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average22/150
5[LATAM] LUNARUST X10 | 28/10 WipeSA · groups of 8+ · 10x · weekly · 68 on average6/100

Quick answers

From the figures on this page.

Population data

What position does Infinity's 10x take in the server rankings?

Over the last seven days Infinity's 10x sits at #13,268 on player hours, in the top – of ranked servers.

How many players does Infinity's 10x hold at once?

Infinity's 10x returns no live count at this refresh, having last been seen 39 days 4 hours ago.

Server data

Which Rust version is Infinity's 10x on?

Rust network protocol 2633 and build 164530 on Linux is what Infinity's 10x runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Infinity's 10x, and is it up?

Infinity's 10x is offline at this refresh; the last response came 39 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 September 2026.

Which location does Infinity's 10x run from?

No region is published by Infinity's 10x. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 207.166.129.92:28452 is its address.

Rules, settings, map

Which rules apply on Infinity's 10x, and what settings?

The name carries the figure: Infinity's 10x runs 10x gather. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Infinity's 10x loaded?

The game generates its map: procedural, on Infinity's 10x.

Wipe data

When does Infinity's 10x wipe, and on what schedule?

A rhythm cannot be read from the wipes of Infinity's 10x on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 39 days 6 hours ago.

Tags and filters

Where does Infinity's 10x appear among Rust Data lists and filters?

The Rust Data lists that Infinity's 10x fits are: Modded Rust servers and 10x Rust servers: the live sample. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

How should you read the server tags on Infinity's 10x?

These tags are published by Infinity's 10x and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Infinity's 10x?

The manual route: launch Rust, F1, then client.connect 207.166.129.92:28452. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,263 players 11,648 servers online