Online 207.174.104.89:21001 checked 41m ago
POOPOOLOOPOO
Connect
srv = rust.server("207.174.104.89:21002")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1
- map
- Procedural Map
- size
- 3000
- seed
- 1
Server
srv.info()- address
- 207.174.104.89:21001
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 04:08 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 84/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 397/450 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476/525 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 362/425 |
Quick answers
From the figures on this page.
Population
What position does POOPOOLOOPOO take in the server rankings?
Rank #15,284 on seven-day player hours for POOPOOLOOPOO, within the top 69% of all ranked servers.
How full does POOPOOLOOPOO run?
The sample now reads 0 players for POOPOOLOOPOO, out of 10 slots. Over the last seven days it averaged 0 players.
About the server
How well does POOPOOLOOPOO perform?
The 48-hour average is 143 server fps, with a low of 119. Buildings, deployables and all else in the world took the count as high as 47,419 entities. Memory peaked at 2,788 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on POOPOOLOOPOO?
Rust network protocol 2634 and build 167781 on Linux is what POOPOOLOOPOO runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is POOPOOLOOPOO, and is it online now?
Online is the state at the latest refresh for POOPOOLOOPOO. Count back 9 days 6 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 20 October 2026.
Where does POOPOOLOOPOO sit?
No region is published by POOPOOLOOPOO. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 207.174.104.89:21001.
Rules, settings, map
What rules and settings are recorded for POOPOOLOOPOO?
You will not find a gather rate in the string POOPOOLOOPOO. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has POOPOOLOOPOO selected?
Size 3,000, seed 1: the procedural map on POOPOOLOOPOO, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does POOPOOLOOPOO wipe, and how often?
A rhythm cannot be read from the wipes of POOPOOLOOPOO on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 9 days 21 hours ago.
Lists and tags
Which lists on Rust Data hold POOPOOLOOPOO, and which filters?
On Rust Data, POOPOOLOOPOO appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on POOPOOLOOPOO?
The game's server browser reads these tags from POOPOOLOOPOO: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to POOPOOLOOPOO?
In Rust, F1 opens the console: type client.connect 207.174.104.89:21001. Launch Rust on this page does the same by opening the game through Steam and connecting.