Rust Data

rustdata.spaceservers207.174.104.89:21002.ipynb

Run all rust-data · live

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Online 207.174.104.89:21001 checked 41m ago

POOPOOLOOPOO

Connect

srv = rust.server("207.174.104.89:21002")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,284 # top 69%
last wipe 9d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1
Map of POOPOOLOOPOO
map
Procedural Map
size
3000
seed
1
Open on RustMaps

Server

srv.info()
address
207.174.104.89:21001
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 04:08 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average84/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average397/450
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average21/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average476/525
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average362/425

Quick answers

From the figures on this page.

Population

What position does POOPOOLOOPOO take in the server rankings?

Rank #15,284 on seven-day player hours for POOPOOLOOPOO, within the top 69% of all ranked servers.

How full does POOPOOLOOPOO run?

The sample now reads 0 players for POOPOOLOOPOO, out of 10 slots. Over the last seven days it averaged 0 players.

About the server

How well does POOPOOLOOPOO perform?

The 48-hour average is 143 server fps, with a low of 119. Buildings, deployables and all else in the world took the count as high as 47,419 entities. Memory peaked at 2,788 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on POOPOOLOOPOO?

Rust network protocol 2634 and build 167781 on Linux is what POOPOOLOOPOO runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is POOPOOLOOPOO, and is it online now?

Online is the state at the latest refresh for POOPOOLOOPOO. Count back 9 days 6 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 20 October 2026.

Where does POOPOOLOOPOO sit?

No region is published by POOPOOLOOPOO. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 207.174.104.89:21001.

Rules, settings, map

What rules and settings are recorded for POOPOOLOOPOO?

You will not find a gather rate in the string POOPOOLOOPOO. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has POOPOOLOOPOO selected?

Size 3,000, seed 1: the procedural map on POOPOOLOOPOO, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does POOPOOLOOPOO wipe, and how often?

A rhythm cannot be read from the wipes of POOPOOLOOPOO on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 9 days 21 hours ago.

Lists and tags

Which lists on Rust Data hold POOPOOLOOPOO, and which filters?

On Rust Data, POOPOOLOOPOO appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on POOPOOLOOPOO?

The game's server browser reads these tags from POOPOOLOOPOO: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to POOPOOLOOPOO?

In Rust, F1 opens the console: type client.connect 207.174.104.89:21001. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online