Online 207.174.41.154:28015 checked 8m ago
Terabit.io
Connect
srv = rust.server("207.174.41.154:27015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 21:12 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Thu 15 Oct, 23:39 UTC13d ago | 1 | halved by day 2 | 6.9 days | 0 |
| 2 | Fri 9 Oct, 20:07 UTC19d ago | 1 | halved by day 1 | 6.1 days | 0 |
| 3 | Thu 1 Oct, 21:06 UTC FW27d ago | 0 | NaN | 8 days | 0 |
| 4 | Thu 24 Sep, 21:06 UTC34d ago | 1 | halved by day 2 | 7 days | 0 |
| 5 | Fri 18 Sep, 02:56 UTC41d ago | 1 | halved by day 2 | 6.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1330446348
- map
- Procedural Map
- size
- 3500
- seed
- 1330446348
Server
srv.info()- address
- 207.174.41.154:28015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 21:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 575/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 413/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 78/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 74/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 188/225 |
Quick answers
From the figures on this page.
Player counts
What position does Terabit.io take in the server rankings?
Rank #8,290 on seven-day player hours for Terabit.io, within the top 37% of all ranked servers.
How full does Terabit.io run?
The sample now reads 0 players for Terabit.io, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 14:00 UTC, mean 1 players.
About the server
How well does Terabit.io perform?
Averaged over 48 hours: 203 server fps, never under 170. Entity numbers reached 70,602, and that includes buildings, deployables and the rest. The memory field tops out at 3,310 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Terabit.io on?
Rust network protocol 2635 and build 168909 on Linux is what Terabit.io runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Terabit.io, and is it online now?
The current sample puts Terabit.io online. A restart about 6 days 14 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 158 of 168, 94%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Terabit.io hosted?
There is no region published for Terabit.io. Rust Data does not look up where the machine stands; it shows where a server says it is. 207.174.41.154:28015 is its address.
Settings and map
Which rules apply on Terabit.io, and what settings?
You will not find a gather rate in the string Terabit.io. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Terabit.io loaded?
The game generates the map on Terabit.io: procedural, size 3,500, seed 1330446348. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Terabit.io wipe, and on what schedule?
Irregular wipe times on Terabit.io leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 16 hours ago.
What is wipe day on Terabit.io like?
Recent wipes averaged 1 players at their peak. 15 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags and filters
Where does Terabit.io appear among Rust Data lists and filters?
The Rust Data lists that Terabit.io fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Terabit.io hold?
Read by the game's server browser, the tags Terabit.io publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Terabit.io?
In Rust, F1 opens the console: type client.connect 207.174.41.154:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.