Rust Data

rustdata.spaceservers207.174.43.172:27017.ipynb

Run all rust-data · live

‹ All servers

Online NA 207.174.43.172:28015 checked 12m ago

PMA Network

vanillamoddedcarbon

Connect

srv = rust.server("207.174.43.172:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,261 # top 69% · #1489 in NA
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0019:0004:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0019:0004:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 18:21 UTC27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1234
Map of PMA Network
map
Procedural Map
size
3000
seed
1234
Open on RustMaps

Server

srv.info()
address
207.174.43.172:28015
region
NA
max players
100
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 18:21 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average16/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average15/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average33/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average1/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average7/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does PMA Network rank?

On seven-day player hours PMA Network is #15,261 overall and #1,489 in North America, inside the top 69% of all ranked servers.

How many players does PMA Network hold at once?

Current row: 0 players on PMA Network, against 100 slots. Over the last seven days it averaged 0 players.

Server data

How well does PMA Network perform?

Averaged over 48 hours: 238 server fps, never under 231. Entity numbers reached 43,905, and that includes buildings, deployables and the rest. The memory field tops out at 2,930 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does PMA Network run?

Rust network protocol 2635 and build 168909 on Linux is what PMA Network runs. Joining needs the same protocol on your game; Steam handles the update.

Is PMA Network up, and what does its uptime show?

Online is the state at the latest refresh for PMA Network. The uptime it reports puts the last restart about 6 days 21 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 29 September 2026.

Where does PMA Network sit?

The NA tag is what PMA Network uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 207.174.43.172:28015 is its address.

Rules, settings, map

Which settings and rules does PMA Network run?

The name PMA Network carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Which map has PMA Network loaded?

Size 3,000, seed 1234: the procedural map on PMA Network, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does PMA Network wipe, and how often?

Too few wipes are on record for PMA Network to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 13 hours ago.

What is wipe day on PMA Network like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain PMA Network?

These Rust Data lists include PMA Network: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on PMA Network hold?

Read by the game's server browser, the tags PMA Network publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to PMA Network?

Enter client.connect 207.174.43.172:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://pma.network is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,076 players 11,624 servers online