Online 207.48.196.211:28015 checked 11m ago
Divine Nation
Connect
srv = rust.server("207.48.196.211:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:40 UTC FW26d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 12619
- map
- Procedural Map
- size
- 4000
- seed
- 12619
Server
srv.info()- address
- 207.48.196.211:28015
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:40 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 216/250 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 13/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 20/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 127/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 42/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 39/100 |
Quick answers
From the figures on this page.
Population
What position does Divine Nation take in the server rankings?
Over the last seven days Divine Nation sits at #6,271 on player hours, in the top 28% of ranked servers.
How many players does Divine Nation hold at once?
Current row: 0 players on Divine Nation, against 75 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on Divine Nation?
Averaged over 48 hours: 109 server fps, never under 87. The entity count peaked at 93,556, covering buildings, deployables and the rest of the world. A high of 3,539 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Divine Nation on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Divine Nation. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Divine Nation, and is it up?
Online is the state at the latest refresh for Divine Nation. The uptime it reports puts the last restart about 4 days 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Divine Nation run from?
For Divine Nation, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 207.48.196.211:28015.
Settings and map
What rules and settings are recorded for Divine Nation?
The name Divine Nation carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on Divine Nation?
Size 4,000, seed 12619: the procedural map on Divine Nation, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Divine Nation wipe?
Once a month Divine Nation wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 26 days 8 hours ago, and that is the one in play.
On Divine Nation, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Lists and tags
Where does Divine Nation appear among Rust Data lists and filters?
These Rust Data lists include Divine Nation: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Divine Nation?
Read by the game's server browser, the tags Divine Nation publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Divine Nation?
Enter client.connect 207.48.196.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://divinenation.com.