Rust Data

rustdata.spaceservers207.48.196.211:28016.ipynb

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Online 207.48.196.211:28015 checked 11m ago

Divine Nation

Connect

srv = rust.server("207.48.196.211:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 2
rank #6,271 # top 28%
last wipe 26d ago # no schedule published
next wipe 8d 14h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
08d 14hThu 5 Nov, 19:00 UTCFW force wipe
136d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:40 UTC FW26d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 12619
Map of Divine Nation
map
Procedural Map
size
4000
seed
12619
Open on RustMaps

Server

srv.info()
address
207.48.196.211:28015
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average216/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average13/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average20/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average127/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average42/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average39/100

Quick answers

From the figures on this page.

Population

What position does Divine Nation take in the server rankings?

Over the last seven days Divine Nation sits at #6,271 on player hours, in the top 28% of ranked servers.

How many players does Divine Nation hold at once?

Current row: 0 players on Divine Nation, against 75 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 1 players.

About the server

What does performance look like on Divine Nation?

Averaged over 48 hours: 109 server fps, never under 87. The entity count peaked at 93,556, covering buildings, deployables and the rest of the world. A high of 3,539 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Divine Nation on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Divine Nation. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Divine Nation, and is it up?

Online is the state at the latest refresh for Divine Nation. The uptime it reports puts the last restart about 4 days 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Divine Nation run from?

For Divine Nation, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 207.48.196.211:28015.

Settings and map

What rules and settings are recorded for Divine Nation?

The name Divine Nation carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on Divine Nation?

Size 4,000, seed 12619: the procedural map on Divine Nation, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Divine Nation wipe?

Once a month Divine Nation wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 26 days 8 hours ago, and that is the one in play.

On Divine Nation, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.

Lists and tags

Where does Divine Nation appear among Rust Data lists and filters?

These Rust Data lists include Divine Nation: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Divine Nation?

Read by the game's server browser, the tags Divine Nation publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Divine Nation?

Enter client.connect 207.48.196.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://divinenation.com.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp75
Max players 75 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,139 players 11,591 servers online