Online 208.52.146.13:10015 checked 14m ago
Freddies Hell Re-Run
Connect
srv = rust.server("208.52.146.13:10018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 15:49 UTC26d ago | 3 | NaN | running | 2 |
| 1 | Thu 24 Sep, 20:31 UTC34d ago | 4 | NaN | 8.8 days | 2 |
| 2 | Wed 23 Sep, 16:15 UTC36d ago | 4 | NaN | 1.2 days | 1 |
| 3 | Tue 22 Sep, 00:15 UTC37d ago | 3 | NaN | 1.7 days | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3300 · seed 1
- map
- Procedural Map
- size
- 3300
- seed
- 1
Server
srv.info()- address
- 208.52.146.13:10015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 15:49 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 66/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 187/700 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 76 on average | 130/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 71 on average | 245/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 67 on average | 427/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Freddies Hell Re-Run take in the server rankings?
Player hours over seven days put Freddies Hell Re-Run at #15,289, in the top 69% of the ranked set.
How many players does Freddies Hell Re-Run hold at once?
Current row: 0 players on Freddies Hell Re-Run, against 20 slots. Over the last seven days it averaged 0 players.
Server data
How well does Freddies Hell Re-Run perform?
The 48-hour average is 111 server fps, with a low of 91. The entity count peaked at 57,673, covering buildings, deployables and the rest of the world. A high of 2,294 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Freddies Hell Re-Run?
The build is Rust network protocol 2634 and build 167398 on Linux, run by Freddies Hell Re-Run. The protocol has to match before you can join, and Steam does the updating.
Is Freddies Hell Re-Run up, and what does its uptime show?
Freddies Hell Re-Run reports itself online at the current refresh. A restart about 2 days 2 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 21 September 2026.
Where does Freddies Hell Re-Run sit?
For Freddies Hell Re-Run, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.52.146.13:10015.
Map and rules
Which settings and rules does Freddies Hell Re-Run run?
You will not find a gather rate in the string Freddies Hell Re-Run. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on Freddies Hell Re-Run?
Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Freddies Hell Re-Run wipe, and how often?
A single wipe each month, the force wipe, is all Freddies Hell Re-Run does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 3 hours ago. A monthly wipe schedule is published in its tags.
On Freddies Hell Re-Run, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. The crowd on the latest wipe topped out 25 hours after it began.
Tags, lists
Where does Freddies Hell Re-Run appear among Rust Data lists and filters?
On Rust Data, Freddies Hell Re-Run appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Freddies Hell Re-Run?
The game's server browser reads these tags from Freddies Hell Re-Run: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Freddies Hell Re-Run?
In Rust, F1 opens the console: type client.connect 208.52.146.13:10015. Launch Rust on this page does the same by opening the game through Steam and connecting.