Online NA 208.52.152.2:6666 checked 8m ago
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Connect
srv = rust.server("208.52.152.2:6670")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 52% in NA, and #351 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 01:55 UTC22d ago | 3 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:27 UTC FW27d ago | 0 | NaN | 4.3 days | 0 |
| 2 | Tue 29 Sep, 04:23 UTC29d ago | 4 | held half | 2.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 | NA · groups of 100+ · 23 on average | 42/200 |
| 1 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA | NA · no group limit · 15 on average | 16/50 |
| 2 | RustGames.gg | Lucky Pillars - US EAST 1 | NA · groups of 100+ · 13 on average | 20/400 |
| 3 | US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID | NA · groups of 100+ · 1e+07x · weekly · 7 on average | 8/100 |
| 4 | Old Gits Gaming 1000x | OC · quad · 1000x · biweekly · 1 on average | 0/100 |
| 5 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 709 on average | 1229/1500 |
Quick answers
From the figures on this page.
Player counts
How does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters compare in the rankings?
Player hours over the last seven days: #5,864 for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, #960 in North America, within the top 26% of the ranked set. Its position in the quad group is #351.
How full does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters reports 0 players at this refresh, with 5 slots configured. Over the last seven days it averaged 0 players and peaked at 4. Peak hour in the last 48 hours: 03:00 UTC, mean 2 players.
Server facts
What does performance look like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Server fps over the last 48 hours averages 235; the floor is 227. Buildings, deployables and all else in the world took the count as high as 2,413 entities. The memory field tops out at 2,220 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on?
Rust network protocol 2635 and build 168909 on Windows is what Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs. Steam updates your game for you, but the protocol must match to join.
Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters up, and what does its uptime show?
The current sample puts Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters online. A restart about 17 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 29 September 2026.
Which location does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run from?
In North America, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 208.52.152.2:6666.
Settings and map
What rules and settings are recorded for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
You will not find a gather rate in the string Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Up to 4 players may share a group (quad). minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters selected?
The game generates the map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: procedural, size 2,000, seed 666. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe schedule
When does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe, and how often?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 22 days 19 hours ago.
On Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 22 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, and which filters?
On Rust Data, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.
Which meanings do the tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold?
The game's server browser reads these tags from Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Enter client.connect 208.52.152.2:6666 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/4cvsyzC8wq is the website recorded for it.
