Rust Data

rustdata.spaceservers208.52.153.221:28113.ipynb

Run all rust-data · live

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Online 208.52.153.221:28115 checked 12m ago

2x Rust in Hell

2x moddedoxide

Connect

srv = rust.server("208.52.153.221:28113")
print(srv.connect_command)

Right now

srv.summary()
players now 0/250 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 12:38 UTC17d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 5
Map of 2x Rust in Hell
map
Custom Map
size
3000
seed
5

Server

srv.info()
address
208.52.153.221:28115
region
–
max players
250
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 12:38 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 804 on average261/300
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 599 on average123/150
2Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 370 on average130/200
3EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 349 on average38/150
4Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average414/430
5MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average35/1000

Quick answers

From the figures on this page.

Player counts

How does 2x Rust in Hell compare in the rankings?

Player hours over seven days put 2x Rust in Hell at #15,358, in the top 69% of the ranked set.

How many players does 2x Rust in Hell hold at once?

Current row: 0 players on 2x Rust in Hell, against 250 slots. Over the last seven days it averaged 0 players.

Server data

How well does 2x Rust in Hell perform?

The 48-hour average is 55 server fps, with a low of 52. Entity numbers reached 61,879, and that includes buildings, deployables and the rest. A high of 3,681 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is 2x Rust in Hell on?

Version Rust network protocol 2634 and build 167398 on Linux is reported by 2x Rust in Hell. Joining needs the same protocol on your game; Steam handles the update.

Is 2x Rust in Hell up, and what does its uptime show?

2x Rust in Hell reports itself online at the current refresh. Count back 17 days 13 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

In which location is 2x Rust in Hell hosted?

There is no region published for 2x Rust in Hell. Rust Data does not look up where the machine stands; it shows where a server says it is. 208.52.153.221:28115 is its address.

Settings and map

Which rules apply on 2x Rust in Hell, and what settings?

The name carries the figure: 2x Rust in Hell runs 2x gather. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has 2x Rust in Hell loaded?

Size 3,000, seed 5: the procedural map on 2x Rust in Hell, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe data

When does 2x Rust in Hell wipe, and on what schedule?

The record for 2x Rust in Hell holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 15 hours ago.

On 2x Rust in Hell, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold 2x Rust in Hell, and which filters?

The Rust Data lists that 2x Rust in Hell fits are: Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the server tags on 2x Rust in Hell?

Read by the game's server browser, the tags 2x Rust in Hell publishes are: gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join 2x Rust in Hell?

Enter client.connect 208.52.153.221:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp250
Max players 250 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build The server runs build 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,677 players 11,663 servers online