Online 208.52.153.33:28079 checked 10m ago
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Connect
srv = rust.server("208.52.153.33:28076")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:50 UTC FW27d ago | 10 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1704574028
- map
- Procedural Map
- size
- 4250
- seed
- 1704574028
Server
srv.info()- address
- 208.52.153.33:28079
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5/100 |
| 1 | Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 10/100 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 14/200 |
| 3 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9/50 |
| 4 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 7/40 |
| 5 | [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 3 on average | 0/35 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank?
Over the last seven days №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sits at #3,265 on player hours, in the top 15% of ranked servers.
How full does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
The sample now reads 0 players for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, out of 40 slots. Over the last seven days it averaged 1 players and peaked at 6. Peak hour in the last 48 hours: 10:00 UTC, mean 2 players.
Server data
How smoothly does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 140,416, and that includes buildings, deployables and the rest. Memory peaked at 5,124 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Joining needs the same protocol on your game; Steam handles the update.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and what does its uptime show?
The current sample puts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online. A restart about 10 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run from?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 208.52.153.33:28079.
Rules, settings, map
What rules and settings are recorded for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You will not find a gather rate in the string №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group limit sits at the default of 8 players. Recorded as build & creative, building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
What is the map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map of size 4,250 with seed 1704574028, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and on what schedule?
A single wipe each month, the force wipe, is all №[4] D2S WarZone PvE 1000 Zombies Raidable Bases does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 4 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases like?
Across recent wipes the busiest point averaged 10 players. Peak population on the latest wipe came 26 hours in.
Tags, lists
Which Rust Data filters and lists contain №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
These Rust Data lists include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed, Rust roleplay servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Read by the game's server browser, the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): Listed as a roleplay server; ^c (Creative): Build freely, with no gathering: sandbox mode; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://d2s.tebex.io/ is the website recorded for it.