Online NA 208.84.102.73:27015 checked 9m ago
| DEV | USAF Battlefield
Connect
srv = rust.server("208.84.102.73:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 02:37 UTC27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1337
- map
- Procedural Map
- size
- 6000
- seed
- 1337
Server
srv.info()- address
- 208.84.102.73:27015
- region
- NA
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 02:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| | NA · groups of 35+ · 1e+07x · weekly · 135 on average | 251/300 |
| 1 | Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air | NA · groups of 8+ · 100x · weekly · 19 on average | 36/200 |
| 2 | SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP | NA · groups of 10+ · 100x · weekly · 2 on average | 1/100 |
| 3 | Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba | NA · groups of 12+ · 1000x · biweekly · 2 on average | 5/100 |
| 4 | [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP] | NA · groups of 100+ · 1000x · monthly · 2 on average | 3/200 |
| 5 | Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP | NA · groups of 8+ · 5x · monthly · 2 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
What position does | DEV | USAF Battlefield take in the server rankings?
Player hours over the last seven days: #15,269 for | DEV | USAF Battlefield, #1,496 in North America, within the top 69% of the ranked set.
What population does | DEV | USAF Battlefield carry?
The sample now reads 0 players for | DEV | USAF Battlefield, out of 40 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does | DEV | USAF Battlefield run?
Server fps over the last 48 hours averages 142; the floor is 102. Entity numbers reached 210,080, and that includes buildings, deployables and the rest. The memory field tops out at 5,872 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on | DEV | USAF Battlefield?
Rust network protocol 2634 and build 166652 on Linux is what | DEV | USAF Battlefield runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is | DEV | USAF Battlefield, and is it up?
| DEV | USAF Battlefield reports itself online at the current refresh. Count back 6 days 23 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is | DEV | USAF Battlefield hosted?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 208.84.102.73:27015 is its address.
Map and rules
What rules and settings are recorded for | DEV | USAF Battlefield?
You will not find a gather rate in the string | DEV | USAF Battlefield. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has | DEV | USAF Battlefield loaded?
The game generates the map on | DEV | USAF Battlefield: procedural, size 6,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does | DEV | USAF Battlefield wipe?
Too few wipes are on record for | DEV | USAF Battlefield to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 23 hours ago.
On | DEV | USAF Battlefield, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 23 hours after it began.
Lists and tags
Which Rust Data filters and lists contain | DEV | USAF Battlefield?
The Rust Data lists that | DEV | USAF Battlefield fits are: Modded Rust servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on | DEV | USAF Battlefield?
These tags are published by | DEV | USAF Battlefield and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; modded (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into | DEV | USAF Battlefield?
Enter client.connect 208.84.102.73:27015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.