Rust Data

rustdata.spaceservers209.147.107.30:28016.ipynb

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Offline 209.147.107.30:28015 checked 1d ago

RustyJay | 3x | Mymini | Buildable Deep Sea

3x moddedcarbon

Connect

srv = rust.server("209.147.107.30:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak 1
rank #14,690 # top 66%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:36 UTC FW27d ago 1 NaN running 0
1 Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
2 Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4050 · seed 6452317
Map of RustyJay | 3x | Mymini | Buildable Deep Sea
map
Procedural Map
size
4050
seed
6452317
Open on RustMaps

Server

srv.info()
address
209.147.107.30:28015
region
–
max players
150
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:36 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to RustyJay's server! Deep Sea is always open, and you can build on the islands. Enter deep sea in any vehicle including minis which you can spawn with mymini command.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0AlexRust X2 WIPE 23.10EU · groups of 30+ · 2x · weekly · 5 on average2/100
1SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1EU · groups of 48+ · 5x · weekly · 2 on average0/100
2[PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average3/100
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
5[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150

Quick answers

From the figures on this page.

Player counts

What position does RustyJay | 3x | Mymini | Buildable Deep Sea take in the server rankings?

Rank #14,690 on seven-day player hours for RustyJay | 3x | Mymini | Buildable Deep Sea, within the top 66% of all ranked servers.

How many players does RustyJay | 3x | Mymini | Buildable Deep Sea hold at once?

The current row shows RustyJay | 3x | Mymini | Buildable Deep Sea offline; the last response was 46 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 21:00 UTC, mean 0 players.

Server data

What does performance look like on RustyJay | 3x | Mymini | Buildable Deep Sea?

The 48-hour average is 215 server fps, with a low of 215. Buildings, deployables and all else in the world took the count as high as 95,326 entities. Memory peaked at 1,844 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does RustyJay | 3x | Mymini | Buildable Deep Sea run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by RustyJay | 3x | Mymini | Buildable Deep Sea. Steam updates your game for you, but the protocol must match to join.

How reliable is RustyJay | 3x | Mymini | Buildable Deep Sea, and is it up?

Offline now for RustyJay | 3x | Mymini | Buildable Deep Sea, last seen 46 hours ago. Count back 1 hours from its reported uptime to get the last restart. Uptime of 3% across the last 7 full days: 5 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is RustyJay | 3x | Mymini | Buildable Deep Sea hosted?

For RustyJay | 3x | Mymini | Buildable Deep Sea, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 209.147.107.30:28015.

Map and rules

What rules and settings are recorded for RustyJay | 3x | Mymini | Buildable Deep Sea?

Gather sits at 3x, read from the server's own name: RustyJay | 3x | Mymini | Buildable Deep Sea. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has RustyJay | 3x | Mymini | Buildable Deep Sea selected?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map of size 4,050 with seed 6452317, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe, and how often?

RustyJay | 3x | Mymini | Buildable Deep Sea wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 2 hours ago.

What is wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 20 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear among Rust Data lists and filters?

On Rust Data, RustyJay | 3x | Mymini | Buildable Deep Sea appears in these lists: Modded Rust servers, 3x Rust servers, filtered live and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

How should you read the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

These tags are published by RustyJay | 3x | Mymini | Buildable Deep Sea and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): Slot count: 150; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join RustyJay | 3x | Mymini | Buildable Deep Sea?

Enter client.connect 209.147.107.30:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players Slot count: 150.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online