Rust Data

rustdata.spaceservers209.192.255.72:29395.ipynb

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Online 209.192.255.72:29394 checked 10m ago

Thee Big DIHHHH

Connect

srv = rust.server("209.192.255.72:29395")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 13d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2300 · seed 50000
Map of Thee Big DIHHHH
map
Procedural Map
size
2300
seed
50000
Open on RustMaps

Server

srv.info()
address
209.192.255.72:29394
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 20:56 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average258/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average191/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average21/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average22/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average91/200

Quick answers

From the figures on this page.

Population

What position does Thee Big DIHHHH take in the server rankings?

Rank #15,339 on seven-day player hours for Thee Big DIHHHH, within the top 69% of all ranked servers.

What population does Thee Big DIHHHH carry?

Thee Big DIHHHH reports 0 players at this refresh, with 2 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does Thee Big DIHHHH perform?

Server fps over the last 48 hours averages 237; the floor is 227. The entity count peaked at 25,149, covering buildings, deployables and the rest of the world. Memory peaked at 3,418 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Thee Big DIHHHH?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Thee Big DIHHHH. Joining needs the same protocol on your game; Steam handles the update.

Is Thee Big DIHHHH up, and what does its uptime show?

The current sample puts Thee Big DIHHHH online. The uptime it reports puts the last restart about 6 days 19 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 15 October 2026.

Where does Thee Big DIHHHH sit?

No region is published by Thee Big DIHHHH. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 209.192.255.72:29394.

Settings and map

What rules and settings are recorded for Thee Big DIHHHH?

You will not find a gather rate in the string Thee Big DIHHHH. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Thee Big DIHHHH loaded?

Thee Big DIHHHH runs a procedural map of size 2,300 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Thee Big DIHHHH wipe, and on what schedule?

The record for Thee Big DIHHHH holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 13 days 10 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain Thee Big DIHHHH?

The Rust Data lists that Thee Big DIHHHH fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Thee Big DIHHHH hold?

Read by the game's server browser, the tags Thee Big DIHHHH publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Thee Big DIHHHH?

Enter client.connect 209.192.255.72:29394 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players 2 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online