Rust Data

rustdata.spaceservers209.198.153.138:20001.ipynb

Run all rust-data · live

‹ All servers

Offline 209.198.153.138:20000 checked 34d ago

test

Connect

srv = rust.server("209.198.153.138:20001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,490 # top 71%
last wipe 48d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
209.198.153.138:20000
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 13:56 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average44/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average77/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average238/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average287/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average262/275

Quick answers

From the figures on this page.

Population

What position does test take in the server rankings?

Rank #16,490 on seven-day player hours for test, within the top 71% of all ranked servers.

What population does test carry?

Offline now for test, with the last sample 34 days 6 hours ago.

About the server

What is the Rust version on test?

Version Rust network protocol 2633 and build 165217 on Windows is reported by test. The protocol has to match before you can join, and Steam does the updating.

How reliable is test, and is it online now?

The latest sample has test offline, with a last sighting 34 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 24 September 2026.

Which location does test run from?

There is no region published for test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 209.198.153.138:20000.

Map and rules

Which settings and rules does test run?

No gather rate appears in the name: test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.

Which map has test loaded?

The game generates its map: procedural, on test.

Wipe data

When does test wipe, and on what schedule?

Too few wipes are on record for test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 48 days 13 hours ago.

Tags, lists

Where does test appear among Rust Data lists and filters?

These Rust Data lists include test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on test hold?

These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into test?

In Rust, F1 opens the console: type client.connect 209.198.153.138:20000. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,443 players 11,663 servers online