Rust Data

rustdata.spaceservers211.106.63.210:28017.ipynb

Run all rust-data · live

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Online 211.106.63.210:28015 checked 13m ago

Rust TestServer

oxide

Connect

srv = rust.server("211.106.63.210:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 2/50 # 4% full
7-day average 0 # peak 2
rank #11,838 # top 53%
last wipe 3h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5203:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 22:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020003:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 22:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 22:59 UTC3h ago NaN NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 856364890
Map of Rust TestServer
map
Procedural Map
size
4250
seed
856364890
Open on RustMaps

Server

srv.info()
address
211.106.63.210:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 22:59 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average163/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average101/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average14/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average18/200

Quick answers

From the figures on this page.

Player counts

What position does Rust TestServer take in the server rankings?

Player hours over seven days put Rust TestServer at #11,838, in the top 53% of the ranked set.

How full does Rust TestServer run?

Rust TestServer reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.

Server data

How smoothly does Rust TestServer run?

Server fps over the last 48 hours averages 99; the floor is 60. Entity numbers reached 188,809, and that includes buildings, deployables and the rest. Memory peaked at 8,408 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Rust TestServer on?

Version Rust network protocol 2635 and build 167781 on Windows is reported by Rust TestServer. Joining needs the same protocol on your game; Steam handles the update.

Is Rust TestServer up, and what does its uptime show?

Rust TestServer reports itself online at the current refresh. The uptime it reports puts the last restart about 2 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 14 October 2026.

In which location is Rust TestServer hosted?

No region is published by Rust TestServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 211.106.63.210:28015.

Rules, settings, map

Which rules apply on Rust TestServer, and what settings?

You will not find a gather rate in the string Rust TestServer. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Rust TestServer selected?

The game generates the map on Rust TestServer: procedural, size 4,250, seed 856364890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Rust TestServer wipe, and how often?

Too few wipes are on record for Rust TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 hours ago.

Tags, lists

Which Rust Data filters and lists contain Rust TestServer?

The Rust Data lists that Rust TestServer fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Rust TestServer hold?

These tags are published by Rust TestServer and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Rust TestServer?

Enter client.connect 211.106.63.210:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,024 players 11,692 servers online