Online 211.106.63.210:28015 checked 13m ago
Rust TestServer
Connect
srv = rust.server("211.106.63.210:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 22:59 UTC3h ago | NaN | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 856364890
- map
- Procedural Map
- size
- 4250
- seed
- 856364890
Server
srv.info()- address
- 211.106.63.210:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 22:59 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 163/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 101/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 18/200 |
Quick answers
From the figures on this page.
Player counts
What position does Rust TestServer take in the server rankings?
Player hours over seven days put Rust TestServer at #11,838, in the top 53% of the ranked set.
How full does Rust TestServer run?
Rust TestServer reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.
Server data
How smoothly does Rust TestServer run?
Server fps over the last 48 hours averages 99; the floor is 60. Entity numbers reached 188,809, and that includes buildings, deployables and the rest. Memory peaked at 8,408 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Rust TestServer on?
Version Rust network protocol 2635 and build 167781 on Windows is reported by Rust TestServer. Joining needs the same protocol on your game; Steam handles the update.
Is Rust TestServer up, and what does its uptime show?
Rust TestServer reports itself online at the current refresh. The uptime it reports puts the last restart about 2 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 14 October 2026.
In which location is Rust TestServer hosted?
No region is published by Rust TestServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 211.106.63.210:28015.
Rules, settings, map
Which rules apply on Rust TestServer, and what settings?
You will not find a gather rate in the string Rust TestServer. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Rust TestServer selected?
The game generates the map on Rust TestServer: procedural, size 4,250, seed 856364890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Rust TestServer wipe, and how often?
Too few wipes are on record for Rust TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 hours ago.
Tags, lists
Which Rust Data filters and lists contain Rust TestServer?
The Rust Data lists that Rust TestServer fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Rust TestServer hold?
These tags are published by Rust TestServer and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Rust TestServer?
Enter client.connect 211.106.63.210:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.