Rust Data

rustdata.spaceservers212.22.93.27:28015.ipynb

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Online 212.22.93.27:28014 checked 13m ago

RAPTORSLAKE

monthly wipes moddedoxide

Connect

srv = rust.server("212.22.93.27:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #10,160 # top 46%
last wipe 1d ago # monthly schedule
next wipe 7d 17h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75102:0011:0020:0004:0013:0023:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608002:0011:0020:0004:0013:0023:00Wiped Tue 27 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence

Coming wipes

inatkind
07d 17hThu 5 Nov, 19:00 UTCFW force wipe
135d 17hThu 3 Dec, 19:00 UTCFW force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 08:44 UTC1d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1605290779
Map of RAPTORSLAKE
map
Procedural Map
size
6000
seed
1605290779
Open on RustMaps

Server

srv.info()
address
212.22.93.27:28014
region
–
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
27 Oct 2026, 08:44 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average34/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average74/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average33/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average1/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 63 on average121/1000

Quick answers

From the figures on this page.

Population data

What position does RAPTORSLAKE take in the server rankings?

Over the last seven days RAPTORSLAKE sits at #10,160 on player hours, in the top 46% of ranked servers.

What population does RAPTORSLAKE carry?

The sample now reads 0 players for RAPTORSLAKE, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

About the server

What does performance look like on RAPTORSLAKE?

The 48-hour average is 66 server fps, with a low of 65. Buildings, deployables and all else in the world took the count as high as 196,111 entities. Memory peaked at 3,957 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is RAPTORSLAKE on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by RAPTORSLAKE. Steam updates your game for you, but the protocol must match to join.

How reliable is RAPTORSLAKE, and is it online now?

RAPTORSLAKE reports itself online at the current refresh. The uptime it reports puts the last restart about 6 hours ago. Over the last 2 full days the hours up number 47 of 48, 98%. Rust Data logged it first on 26 October 2026.

Which location does RAPTORSLAKE run from?

No region is published by RAPTORSLAKE. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.22.93.27:28014 is its address.

Rules, settings, map

What rules and settings are recorded for RAPTORSLAKE?

No gather rate appears in the name: RAPTORSLAKE. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has RAPTORSLAKE loaded?

RAPTORSLAKE runs a procedural map of size 6,000 with seed 1605290779, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does RAPTORSLAKE wipe, and how often?

Once a month RAPTORSLAKE wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 40 hours ago, and that is the one in play. The tags list wipes as monthly.

Lists and tags

Where does RAPTORSLAKE appear among Rust Data lists and filters?

The Rust Data lists that RAPTORSLAKE fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Which meanings do the tags on RAPTORSLAKE hold?

These tags are published by RAPTORSLAKE and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into RAPTORSLAKE?

In Rust, F1 opens the console: type client.connect 212.22.93.27:28014. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,565 players 11,700 servers online