Rust Data

rustdata.spaceservers212.22.93.48:28015.ipynb

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Online 212.22.93.48:28014 checked 3h ago

dust2v2.1_server

monthly wipes moddedoxide

Connect

srv = rust.server("212.22.93.48:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak 1
rank #12,381 # top 56%
last wipe 5h ago # monthly schedule
next wipe 7d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75113:0014:0015:0016:0017:00Wiped Wed 28 Oct, 13:38 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040013:0014:0015:0016:0017:00Wiped Wed 28 Oct, 13:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe · high confidence

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3.5

Coming wipes

inatkind
07d 22hThu 5 Nov, 19:00 UTCFW force wipe
135d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 13:38 UTC6h ago NaN NaN running 0
1 Sat 10 Oct, 11:11 UTC18d ago 3+1 queue halved by day 3 18.1 days 0
2 Sat 3 Oct, 18:37 UTC25d ago 5 halved by day 4 6.7 days 0
3 Thu 1 Oct, 18:23 UTC FW27d ago 5 held half 2 days 0
4 Sun 27 Sep, 16:36 UTC31d ago 3 held half 4.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1605290779
Map of dust2v2.1_server
map
Custom Map
size
2000
seed
1605290779

Server

srv.info()
address
212.22.93.48:28014
region
–
max players
1
group limit
8, the default
wipe schedule
monthly
last wipe
28 Oct 2026, 15:09 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 74 on average453/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 67 on average178/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average24/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 58 on average580/1000

Quick answers

From the figures on this page.

Population

What position does dust2v2.1_server take in the server rankings?

Player hours over seven days put dust2v2.1_server at #12,381, in the top 56% of the ranked set.

What population does dust2v2.1_server carry?

Current row: 1 players on dust2v2.1_server, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

About the server

How well does dust2v2.1_server perform?

The 48-hour average is 146 server fps, with a low of 66. Buildings, deployables and all else in the world took the count as high as 46,294 entities. Memory peaked at 1,572 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is dust2v2.1_server on?

Rust network protocol 2635 and build 168909 on Windows is what dust2v2.1_server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is dust2v2.1_server, and is it online now?

The current sample puts dust2v2.1_server online. Count back 33 minutes from its reported uptime to get the last restart. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 20 September 2026.

In which location is dust2v2.1_server hosted?

There is no region published for dust2v2.1_server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 212.22.93.48:28014.

Settings and map

What rules and settings are recorded for dust2v2.1_server?

You will not find a gather rate in the string dust2v2.1_server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has dust2v2.1_server selected?

dust2v2.1_server runs a procedural map of size 2,000 with seed 1605290779, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipes and dates

When does dust2v2.1_server wipe, and on what schedule?

Once a month dust2v2.1_server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 5 hours ago. The tags list wipes as monthly.

What is wipe day on dust2v2.1_server like?

The average peak over recent wipes is 4 players. A peak 5 hours into the latest wipe, plus 1 waiting in the queue. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 3.5.

Lists and tags

Which lists on Rust Data hold dust2v2.1_server, and which filters?

On Rust Data, dust2v2.1_server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the server tags on dust2v2.1_server?

These tags are published by dust2v2.1_server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to dust2v2.1_server?

The manual route: launch Rust, F1, then client.connect 212.22.93.48:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. A queue is likely, since it is full at this refresh.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players The server lists 1 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online