Online 212.22.93.98:28054 checked 8m ago
FunDev Coming Soon...
Connect
srv = rust.server("212.22.93.98:28055")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 18:54 UTC15d ago | 1 | NaN | running | 1 |
| 1 | Mon 5 Oct, 17:54 UTC23d ago | 1 | halved by day 1 | 8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1600 · seed 1337
- map
- Procedural Map
- size
- 1600
- seed
- 1337
Server
srv.info()- address
- 212.22.93.98:28054
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 13 Oct 2026, 19:00 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 81 on average | 223/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 92/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 9/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 272/1000 |
Quick answers
From the figures on this page.
Population data
How does FunDev Coming Soon... compare in the rankings?
Rank #14,041 on seven-day player hours for FunDev Coming Soon..., within the top 63% of all ranked servers.
How full does FunDev Coming Soon... run?
Current row: 0 players on FunDev Coming Soon..., against 10 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on FunDev Coming Soon...?
The 48-hour average is 65 server fps, with a low of 37. Entity numbers reached 8,344, and that includes buildings, deployables and the rest. Memory peaked at 2,076 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is FunDev Coming Soon... on?
Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. Joining needs the same protocol on your game; Steam handles the update.
Is FunDev Coming Soon... up, and what does its uptime show?
FunDev Coming Soon... reports itself online at the current refresh. The uptime it reports puts the last restart about 15 days 14 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 5 October 2026.
Which location does FunDev Coming Soon... run from?
No region is published by FunDev Coming Soon.... The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 212.22.93.98:28054 is its address.
Rules, settings, map
Which settings and rules does FunDev Coming Soon... run?
The name FunDev Coming Soon... carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has FunDev Coming Soon... selected?
The game generates the map on FunDev Coming Soon...: procedural, size 1,600, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does FunDev Coming Soon... wipe, and how often?
The only wipe FunDev Coming Soon... takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 15 days 15 hours ago. The tags list wipes as monthly.
What is wipe day on FunDev Coming Soon... like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Where does FunDev Coming Soon... appear among Rust Data lists and filters?
The Rust Data lists that FunDev Coming Soon... fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on FunDev Coming Soon...?
These tags are published by FunDev Coming Soon... and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to FunDev Coming Soon...?
In Rust, F1 opens the console: type client.connect 212.22.93.98:28054. Launch Rust on this page does the same by opening the game through Steam and connecting.