Rust Data

rustdata.spaceservers212.247.125.89:27017.ipynb

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Offline 212.247.125.89:27015 checked 16d ago

Pelican Test

monthly wipes vanillamoddedcarbon

Connect

srv = rust.server("212.247.125.89:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #14,234 # top 66%
last wipe 16d ago # monthly schedule
next wipe 6d 9h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct18 Oct19 Oct20 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.247.125.89:27015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
14 Oct 2026, 00:18 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average36/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average107/700
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 85 on average14/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 80 on average44/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 77 on average90/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 73 on average236/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Pelican Test rank?

Rank #14,234 on seven-day player hours for Pelican Test, within the top 66% of all ranked servers.

What population does Pelican Test carry?

Offline now for Pelican Test, with the last sample 16 days 8 hours ago.

About the server

Which Rust version is Pelican Test on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Pelican Test. Steam updates your game for you, but the protocol must match to join.

Is Pelican Test up, and what does its uptime show?

Pelican Test is offline at this refresh; the last response came 16 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 October 2026.

Where does Pelican Test sit?

For Pelican Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.247.125.89:27015 is its address.

Settings and map

What rules and settings are recorded for Pelican Test?

You will not find a gather rate in the string Pelican Test. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

What is the map on Pelican Test?

The game generates its map: procedural, on Pelican Test.

Wipe schedule

When does Pelican Test wipe, and on what schedule?

The next wipe for Pelican Test is an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 16 days 8 hours ago. Its tags carry a monthly wipe schedule.

Tags and filters

Which lists on Rust Data hold Pelican Test, and which filters?

On Rust Data, Pelican Test appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Pelican Test?

The game's server browser reads these tags from Pelican Test: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Pelican Test?

The manual route: launch Rust, F1, then client.connect 212.247.125.89:27015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,123 players 11,633 servers online