Rust Data

rustdata.spaceservers212.3.194.139:28017.ipynb

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Offline EU 212.3.194.139:28015 checked 35d ago

RustMods.win | Classic x2 Monthly | TEST

2x monthly wipes moddedcarbon

Connect

srv = rust.server("212.3.194.139:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,111 # top 71% · #2554 in EU
last wipe 38d ago # monthly schedule
next wipe 6d 12h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.3.194.139:28015
region
EU
max players
10
group limit
8, the default
wipe schedule
monthly
last wipe
22 Sep 2026, 00:05 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 793 on average112/250
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 635 on average409/550
2EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 358 on average64/190
3Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 310 on average288/300
4EU Limitless 2x Monthly Main | No BP Wipes | x2EU · groups of 12+ · 2x · monthly · 276 on average59/200
5MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 140 on average28/500

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustMods.win | Classic x2 Monthly | TEST rank?

On seven-day player hours RustMods.win | Classic x2 Monthly | TEST is #16,111 overall and #2,554 in Europe, inside the top 71% of all ranked servers.

How many players does RustMods.win | Classic x2 Monthly | TEST hold at once?

RustMods.win | Classic x2 Monthly | TEST returns no live count at this refresh, having last been seen 35 days 6 hours ago.

Server data

What is the Rust version on RustMods.win | Classic x2 Monthly | TEST?

The build is Rust network protocol 2633 and build 165217 on Windows, run by RustMods.win | Classic x2 Monthly | TEST. Steam updates your game for you, but the protocol must match to join.

Is RustMods.win | Classic x2 Monthly | TEST up, and what does its uptime show?

The latest sample has RustMods.win | Classic x2 Monthly | TEST offline, with a last sighting 35 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.

Where does RustMods.win | Classic x2 Monthly | TEST sit?

The EU tag is what RustMods.win | Classic x2 Monthly | TEST uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 212.3.194.139:28015.

Map and rules

Which rules apply on RustMods.win | Classic x2 Monthly | TEST, and what settings?

The name carries the figure: RustMods.win | Classic x2 Monthly | TEST runs 2x gather. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has RustMods.win | Classic x2 Monthly | TEST loaded?

A procedural map runs on RustMods.win | Classic x2 Monthly | TEST, generated by the game.

Wipe data

When does RustMods.win | Classic x2 Monthly | TEST wipe, and how often?

An estimate from the force wipe gives RustMods.win | Classic x2 Monthly | TEST's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 38 days 6 hours ago. The tags list wipes as monthly.

Tags, lists

Which lists on Rust Data hold RustMods.win | Classic x2 Monthly | TEST, and which filters?

These Rust Data lists include RustMods.win | Classic x2 Monthly | TEST: EU Rust servers, Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

How should you read the server tags on RustMods.win | Classic x2 Monthly | TEST?

The game's server browser reads these tags from RustMods.win | Classic x2 Monthly | TEST: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join RustMods.win | Classic x2 Monthly | TEST?

Enter client.connect 212.3.194.139:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^z,^y,^m,EU,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,974 players 11,615 servers online