Rust Data

rustdata.spaceservers212.3.194.47:28017.ipynb

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Offline EU 212.3.194.47:28015 checked 35d ago

RustMods.win | Classic x2 Monthly | TEST

2x monthly wipes moddedcarbon

Connect

srv = rust.server("212.3.194.47:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,473 # top 67% · #2524 in EU
last wipe 36d ago # monthly schedule
next wipe 7d 20h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.3.194.47:28015
region
EU
max players
10
group limit
8, the default
wipe schedule
monthly
last wipe
22 Sep 2026, 00:05 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 791 on average531/650
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 591 on average262/350
2EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 346 on average170/205
3Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 301 on average73/100
4EU Limitless 2x Monthly Main | No BP Wipes | x2EU · groups of 12+ · 2x · monthly · 273 on average214/260
5MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 151 on average55/500

Quick answers

From the figures on this page.

Population

How does RustMods.win | Classic x2 Monthly | TEST compare in the rankings?

Player hours over the last seven days: #15,473 for RustMods.win | Classic x2 Monthly | TEST, #2,524 in Europe, within the top 67% of the ranked set.

How many players does RustMods.win | Classic x2 Monthly | TEST hold at once?

Offline now for RustMods.win | Classic x2 Monthly | TEST, with the last sample 35 days 23 hours ago.

Server data

Which Rust version is RustMods.win | Classic x2 Monthly | TEST on?

Rust network protocol 2633 and build 165217 on Windows is what RustMods.win | Classic x2 Monthly | TEST runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustMods.win | Classic x2 Monthly | TEST, and is it up?

RustMods.win | Classic x2 Monthly | TEST is offline at this refresh; the last response came 35 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 22 September 2026.

Where does RustMods.win | Classic x2 Monthly | TEST sit?

The EU tag is what RustMods.win | Classic x2 Monthly | TEST uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 212.3.194.47:28015.

Map and rules

What rules and settings are recorded for RustMods.win | Classic x2 Monthly | TEST?

The name carries the figure: RustMods.win | Classic x2 Monthly | TEST runs 2x gather. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has RustMods.win | Classic x2 Monthly | TEST selected?

A procedural map runs on RustMods.win | Classic x2 Monthly | TEST, generated by the game.

Wipe data

On what schedule does RustMods.win | Classic x2 Monthly | TEST wipe?

Expect an estimate: RustMods.win | Classic x2 Monthly | TEST's next wipe is projected from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 36 days 22 hours ago. A monthly wipe schedule is published in its tags.

Tags and filters

Where does RustMods.win | Classic x2 Monthly | TEST appear among Rust Data lists and filters?

These Rust Data lists include RustMods.win | Classic x2 Monthly | TEST: EU Rust servers, Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which meanings do the tags on RustMods.win | Classic x2 Monthly | TEST hold?

Read by the game's server browser, the tags RustMods.win | Classic x2 Monthly | TEST publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join RustMods.win | Classic x2 Monthly | TEST?

The manual route: launch Rust, F1, then client.connect 212.3.194.47:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^z,^y,^m,EU,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,724 players 11,752 servers online