Online EU 212.4.138.244:28041 checked 10m ago
DeadZone Vanilla | Monthly | EU | LARGE
Connect
srv = rust.server("212.4.138.244:28042")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:44 UTC FW27d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 2026
- map
- Procedural Map
- size
- 4250
- seed
- 2026
Server
srv.info()- address
- 212.4.138.244:28041
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 78 on average | 34/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 27/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 1/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 56/1000 |
Quick answers
From the figures on this page.
Population
How does DeadZone Vanilla | Monthly | EU | LARGE compare in the rankings?
Player hours over the last seven days: #3,124 for DeadZone Vanilla | Monthly | EU | LARGE, #1,167 in Europe, within the top 14% of the ranked set.
How many players does DeadZone Vanilla | Monthly | EU | LARGE hold at once?
Current row: 1 players on DeadZone Vanilla | Monthly | EU | LARGE, against 100 slots. Over the last seven days it averaged 1 players and peaked at 7. Peak hour in the last 48 hours: 19:00 UTC, mean 2 players.
Server data
How well does DeadZone Vanilla | Monthly | EU | LARGE perform?
Averaged over 48 hours: 50 server fps, never under 49. The entity count peaked at 115,412, covering buildings, deployables and the rest of the world. The memory field tops out at 4,013 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does DeadZone Vanilla | Monthly | EU | LARGE run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by DeadZone Vanilla | Monthly | EU | LARGE. The protocol has to match before you can join, and Steam does the updating.
Is DeadZone Vanilla | Monthly | EU | LARGE up, and what does its uptime show?
The current sample puts DeadZone Vanilla | Monthly | EU | LARGE online. The uptime it reports puts the last restart about 23 hours ago. 155 of 168 hours up over the last 7 full days, or 92%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is DeadZone Vanilla | Monthly | EU | LARGE hosted?
The EU tag is what DeadZone Vanilla | Monthly | EU | LARGE uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.4.138.244:28041 is its address.
Rules, settings, map
Which rules apply on DeadZone Vanilla | Monthly | EU | LARGE, and what settings?
No gather rate appears in the name: DeadZone Vanilla | Monthly | EU | LARGE. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on DeadZone Vanilla | Monthly | EU | LARGE?
The game generates the map on DeadZone Vanilla | Monthly | EU | LARGE: procedural, size 4,250, seed 2026. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does DeadZone Vanilla | Monthly | EU | LARGE wipe?
The only wipe DeadZone Vanilla | Monthly | EU | LARGE takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 9 hours ago. A monthly wipe schedule is published in its tags.
On DeadZone Vanilla | Monthly | EU | LARGE, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 41 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does DeadZone Vanilla | Monthly | EU | LARGE appear among Rust Data lists and filters?
These Rust Data lists include DeadZone Vanilla | Monthly | EU | LARGE: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on DeadZone Vanilla | Monthly | EU | LARGE hold?
These tags are published by DeadZone Vanilla | Monthly | EU | LARGE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to DeadZone Vanilla | Monthly | EU | LARGE?
The manual route: launch Rust, F1, then client.connect 212.4.138.244:28041. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://dzrust.eu/.
