Rust Data

rustdata.spaceservers212.68.225.49:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 212.68.225.49:28015 checked 23d ago

My Test Server

Connect

srv = rust.server("212.68.225.49:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,510 # top 65%
last wipe 23d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 10:15 UTC23d ago 1 NaN running 0
1 Sun 4 Oct, 11:23 UTC24d ago 1 NaN 1 days 0
2 Fri 2 Oct, 08:13 UTC26d ago 1 NaN 2.1 days 0
3 Wed 30 Sep, 14:22 UTC28d ago 1 NaN 1.7 days 0
4 Tue 29 Sep, 16:55 UTC29d ago 1 NaN 0.9 days 0
5 Tue 29 Sep, 10:19 UTC29d ago 1 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.68.225.49:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 10:15 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average199/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average185/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average18/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average101/200

Quick answers

From the figures on this page.

Population data

How does My Test Server compare in the rankings?

Player hours over seven days put My Test Server at #14,510, in the top 65% of the ranked set.

How full does My Test Server run?

The current row shows My Test Server offline; the last response was 23 days 20 hours ago.

Server data

What is the Rust version on My Test Server?

Rust network protocol 2634 and build 166652 on Linux is what My Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is My Test Server, and is it online now?

Offline now for My Test Server, last seen 23 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 28 September 2026.

In which location is My Test Server hosted?

For My Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.68.225.49:28015 is its address.

Rules, settings, map

What rules and settings are recorded for My Test Server?

You will not find a gather rate in the string My Test Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has My Test Server loaded?

A procedural map runs on My Test Server, generated by the game.

Wipe schedule

When does My Test Server wipe, and how often?

Irregular wipe times on My Test Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 20 hours ago.

On My Test Server, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which lists on Rust Data hold My Test Server, and which filters?

On Rust Data, My Test Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Test Server?

These tags are published by My Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join My Test Server?

In Rust, F1 opens the console: type client.connect 212.68.225.49:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,735 players 11,617 servers online