Rust Data

rustdata.spaceservers212.70.99.192:28016.ipynb

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Offline 212.70.99.192:28015 checked 12d ago

Vigil Dev

Connect

srv = rust.server("212.70.99.192:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,099 # top 70%
last wipe 16d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.70.99.192:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 00:28 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average145/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average122/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average23/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Vigil Dev rank?

Rank #15,099 on seven-day player hours for Vigil Dev, within the top 70% of all ranked servers.

How full does Vigil Dev run?

The current row shows Vigil Dev offline; the last response was 12 days 13 hours ago.

About the server

What is the Rust version on Vigil Dev?

Rust network protocol 2634 and build 167584 on Windows is what Vigil Dev runs. The protocol has to match before you can join, and Steam does the updating.

Is Vigil Dev up, and what does its uptime show?

Vigil Dev is offline at this refresh; the last response came 12 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 14 October 2026.

Which location does Vigil Dev run from?

No region is published by Vigil Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 212.70.99.192:28015.

Map and rules

Which settings and rules does Vigil Dev run?

You will not find a gather rate in the string Vigil Dev. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Vigil Dev loaded?

Vigil Dev runs a procedural map, which the game generates.

Wipes and dates

On what schedule does Vigil Dev wipe?

A rhythm cannot be read from the wipes of Vigil Dev on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 16 days 3 hours ago, and that is the one in play.

Tags, lists

Where does Vigil Dev appear among Rust Data lists and filters?

The Rust Data lists that Vigil Dev fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Vigil Dev?

The game's server browser reads these tags from Vigil Dev: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Vigil Dev?

The manual route: launch Rust, F1, then client.connect 212.70.99.192:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,246 players 11,665 servers online