Rust Data

rustdata.spaceservers212.70.99.208:28017.ipynb

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Offline 212.70.99.208:28015 checked 15d ago

Vigil Dev

Connect

srv = rust.server("212.70.99.208:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,398 # top 71%
last wipe 16d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.70.99.208:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 00:28 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average142/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average19/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average14/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average62/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Vigil Dev rank?

Rank #15,398 on seven-day player hours for Vigil Dev, within the top 71% of all ranked servers.

How full does Vigil Dev run?

Vigil Dev returns no live count at this refresh, having last been seen 15 days 22 hours ago.

Server facts

Which Rust version is Vigil Dev on?

Rust network protocol 2634 and build 167584 on Windows is what Vigil Dev runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Vigil Dev, and is it online now?

Offline now for Vigil Dev, last seen 15 days 22 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 October 2026.

Which location does Vigil Dev run from?

For Vigil Dev, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 212.70.99.208:28015 is its address.

Settings and map

Which settings and rules does Vigil Dev run?

You will not find a gather rate in the string Vigil Dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Vigil Dev selected?

Vigil Dev runs a procedural map, which the game generates.

Wipe data

On what schedule does Vigil Dev wipe?

Too few wipes are on record for Vigil Dev to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 16 days 5 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain Vigil Dev?

These Rust Data lists include Vigil Dev: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Vigil Dev?

The game's server browser reads these tags from Vigil Dev: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Vigil Dev?

Enter client.connect 212.70.99.208:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Build number: 167584.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,078 players 11,614 servers online