Online 213.165.95.221:28025 checked 14m ago
DutchRust MapTest Survival
Connect
srv = rust.server("213.165.95.221:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 15:19 UTC23d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 675264172
- map
- Procedural Map
- size
- 2500
- seed
- 675264172
Server
srv.info()- address
- 213.165.95.221:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 5 Oct 2026, 15:19 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 113/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 56/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 4/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 83/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DutchRust MapTest Survival rank?
Rank #15,339 on seven-day player hours for DutchRust MapTest Survival, within the top 69% of all ranked servers.
How full does DutchRust MapTest Survival run?
The sample now reads 0 players for DutchRust MapTest Survival, out of 10 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does DutchRust MapTest Survival run?
Averaged over 48 hours: 213 server fps, never under 190. Entity numbers reached 31,906, and that includes buildings, deployables and the rest. A high of 4,238 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on DutchRust MapTest Survival?
The build is Rust network protocol 2635 and build 168909 on Linux, run by DutchRust MapTest Survival. The protocol has to match before you can join, and Steam does the updating.
Is DutchRust MapTest Survival up, and what does its uptime show?
DutchRust MapTest Survival reports itself online at the current refresh. The uptime it reports puts the last restart about 5 days 18 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is DutchRust MapTest Survival hosted?
There is no region published for DutchRust MapTest Survival. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.165.95.221:28025 is its address.
Settings and map
Which settings and rules does DutchRust MapTest Survival run?
No gather rate appears in the name: DutchRust MapTest Survival. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has DutchRust MapTest Survival selected?
The game generates the map on DutchRust MapTest Survival: procedural, size 2,500, seed 675264172. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does DutchRust MapTest Survival wipe?
A single wipe each month, the force wipe, is all DutchRust MapTest Survival does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 23 days 15 hours ago. Its tags carry a monthly wipe schedule.
On DutchRust MapTest Survival, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in.
Lists and tags
Where does DutchRust MapTest Survival appear among Rust Data lists and filters?
The Rust Data lists that DutchRust MapTest Survival fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on DutchRust MapTest Survival hold?
Read by the game's server browser, the tags DutchRust MapTest Survival publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into DutchRust MapTest Survival?
In Rust, F1 opens the console: type client.connect 213.165.95.221:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://dutchrustserver.nl.