Offline 213.202.205.29:24000 checked 24d ago
4Netplayers Rust Server MN
Connect
srv = rust.server("213.202.205.29:24004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 03:35 UTC28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1234567890
- map
- Procedural Map
- size
- 6000
- seed
- 1234567890
Server
srv.info()- address
- 213.202.205.29:24000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 03:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 459 on average | 154/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 208/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 279 on average | 406/350 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 24/100 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 262 on average | 575/600 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 262 on average | 389/350 |
Quick answers
From the figures on this page.
Population data
How does 4Netplayers Rust Server MN compare in the rankings?
Over the last seven days 4Netplayers Rust Server MN sits at #15,966 on player hours, in the top 71% of ranked servers.
What population does 4Netplayers Rust Server MN carry?
The current row shows 4Netplayers Rust Server MN offline; the last response was 24 days 15 hours ago.
Server facts
Which Rust version is 4Netplayers Rust Server MN on?
Version Rust network protocol 2634 and build 166494 on Linux is reported by 4Netplayers Rust Server MN. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server MN, and is it up?
4Netplayers Rust Server MN is offline at this refresh; the last response came 24 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does 4Netplayers Rust Server MN run from?
There is no region published for 4Netplayers Rust Server MN. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 213.202.205.29:24000.
Settings and map
What rules and settings are recorded for 4Netplayers Rust Server MN?
No gather rate appears in the name: 4Netplayers Rust Server MN. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server MN loaded?
The game generates the map on 4Netplayers Rust Server MN: procedural, size 6,000, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does 4Netplayers Rust Server MN wipe, and on what schedule?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server MN on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 28 days 5 hours ago, and that is the one in play.
On 4Netplayers Rust Server MN, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain 4Netplayers Rust Server MN?
These Rust Data lists include 4Netplayers Rust Server MN: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server MN?
These tags are published by 4Netplayers Rust Server MN and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join 4Netplayers Rust Server MN?
The manual route: launch Rust, F1, then client.connect 213.202.205.29:24000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.