Rust Data

rustdata.spaceservers213.230.109.15:28017.ipynb

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Online EA 213.230.109.15:28015 checked 8m ago

[Uz/Ru/Kz] #1 UzRust - Modded

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("213.230.109.15:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 2 # peak 4
rank #6,608 # top 30% · #388 in EA
last wipe 8h ago # weekly schedule
next wipe 6d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123411:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040011:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

inatkind
06d 20hThu 5 Nov, 19:00 UTCFW force wipe
113d 12hThu 12 Nov, 11:24 UTCwipe
220d 12hThu 19 Nov, 11:24 UTCwipe
327d 12hThu 26 Nov, 11:24 UTCwipe
434d 20hThu 3 Dec, 19:00 UTCFW force wipe
541d 12hThu 10 Dec, 11:24 UTCwipe

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 11:24 UTC11h ago NaN NaN running 0
1 Thu 8 Oct, 13:18 UTC21d ago 5 NaN NaN 0
2 Thu 1 Oct, 18:30 UTC FW28d ago 8 halved by day 4 6.8 days 2
3 Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
4 Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 201110278
Map of [Uz/Ru/Kz] #1 UzRust - Modded
map
Procedural Map
size
2000
seed
201110278
Open on RustMaps

Server

srv.info()
address
213.230.109.15:28015
region
EA
max players
100
group limit
8, the default
wipe schedule
weekly
last wipe
29 Oct 2026, 14:03 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Проект UzRust приветствует. Мы стараемся придерживаться класичесскую атмосферу чтобы не нарушить баланс сервера. Плагины на сервере встроены только для комфорной игры. Если заметили нарушителя то обрашайтесь в дискорд сервер или же по телеграму. Плагины сервера: - Телепорт - Киты - Турниры - Ежедневные награды Telegram: @kaloel @ashovkatov

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average28/100
1【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 22 on average0/200
2〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average2/200
3【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 2 on average2/200
4Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average155/200
5Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average2/550

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [Uz/Ru/Kz] #1 UzRust - Modded rank?

Player hours over the last seven days: #6,608 for [Uz/Ru/Kz] #1 UzRust - Modded, #388 in Asia, within the top 30% of the ranked set.

What population does [Uz/Ru/Kz] #1 UzRust - Modded carry?

[Uz/Ru/Kz] #1 UzRust - Modded reports 1 players at this refresh, with 100 slots configured. Over the last seven days it averaged 2 players and peaked at 4. Peak hour in the last 48 hours: 17:00 UTC, mean 3 players.

About the server

How smoothly does [Uz/Ru/Kz] #1 UzRust - Modded run?

The 48-hour average is 231 server fps, with a low of 219. Buildings, deployables and all else in the world took the count as high as 69,353 entities. A high of 2,317 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by [Uz/Ru/Kz] #1 UzRust - Modded. Steam updates your game for you, but the protocol must match to join.

How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it up?

[Uz/Ru/Kz] #1 UzRust - Modded reports itself online at the current refresh. Count back 6 hours from its reported uptime to get the last restart. 16 of 168 hours up over the last 7 full days, or 10%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is [Uz/Ru/Kz] #1 UzRust - Modded hosted?

In Asia, [Uz/Ru/Kz] #1 UzRust - Modded lists itself, using the EA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 213.230.109.15:28015 is its address.

Rules, settings, map

Which settings and rules does [Uz/Ru/Kz] #1 UzRust - Modded run?

The name [Uz/Ru/Kz] #1 UzRust - Modded carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

What is the map on [Uz/Ru/Kz] #1 UzRust - Modded?

The game generates the map on [Uz/Ru/Kz] #1 UzRust - Modded: procedural, size 2,000, seed 201110278. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does [Uz/Ru/Kz] #1 UzRust - Modded wipe, and how often?

The prediction follows the tag, because [Uz/Ru/Kz] #1 UzRust - Modded's wipes on record are too few to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 8 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.

On [Uz/Ru/Kz] #1 UzRust - Modded, what happens on wipe day?

The average peak over recent wipes is 7 players. Peak population on the latest wipe came 20 hours in. Half the peak or more was held to the next wipe in 25% of recent wipes. The drop under half arrived by day 4 in the other cases.

Tags and filters

Where does [Uz/Ru/Kz] #1 UzRust - Modded appear among Rust Data lists and filters?

On Rust Data, [Uz/Ru/Kz] #1 UzRust - Modded appears in these lists: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How should you read the server tags on [Uz/Ru/Kz] #1 UzRust - Modded?

These tags are published by [Uz/Ru/Kz] #1 UzRust - Modded and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join [Uz/Ru/Kz] #1 UzRust - Modded?

Enter client.connect 213.230.109.15:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://uzrust.uz/.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,264 players 11,770 servers online