Offline 213.246.39.157:27116 checked 10d ago
RustMapEdit map test (not for play)
Connect
srv = rust.server("213.246.39.157:27117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 07:36 UTC10d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 109/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 127/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 467/575 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 29/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 534/650 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 445/525 |
Quick answers
From the figures on this page.
Population
What position does RustMapEdit map test (not for play) take in the server rankings?
Rank #15,310 on seven-day player hours for RustMapEdit map test (not for play), within the top 70% of all ranked servers.
What population does RustMapEdit map test (not for play) carry?
Offline now for RustMapEdit map test (not for play), with the last sample 10 days 14 hours ago.
Server facts
What Rust version does RustMapEdit map test (not for play) run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by RustMapEdit map test (not for play). The protocol has to match before you can join, and Steam does the updating.
How reliable is RustMapEdit map test (not for play), and is it up?
The latest sample has RustMapEdit map test (not for play) offline, with a last sighting 10 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 15 October 2026.
Where does RustMapEdit map test (not for play) sit?
For RustMapEdit map test (not for play), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.246.39.157:27116 is its address.
Map and rules
What rules and settings are recorded for RustMapEdit map test (not for play)?
The name RustMapEdit map test (not for play) carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has RustMapEdit map test (not for play) loaded?
Size 3,000, seed 1337: the procedural map on RustMapEdit map test (not for play), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipes and dates
When does RustMapEdit map test (not for play) wipe, and how often?
A rhythm cannot be read from the wipes of RustMapEdit map test (not for play) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 16 hours ago.
On RustMapEdit map test (not for play), what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does RustMapEdit map test (not for play) appear among Rust Data lists and filters?
The Rust Data lists that RustMapEdit map test (not for play) fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RustMapEdit map test (not for play) hold?
The game's server browser reads these tags from RustMapEdit map test (not for play): gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join RustMapEdit map test (not for play)?
The manual route: launch Rust, F1, then client.connect 213.246.39.157:27116. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.