Rust Data

rustdata.spaceservers213.246.39.157:27117.ipynb

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Offline 213.246.39.157:27116 checked 10d ago

RustMapEdit map test (not for play)

Connect

srv = rust.server("213.246.39.157:27117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,310 # top 70%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 07:36 UTC10d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1337
Map of RustMapEdit map test (not for play)
map
Custom Map
size
3000
seed
1337

Server

srv.info()
address
213.246.39.157:27116
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 07:36 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average109/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average127/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average467/575
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average29/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average534/650
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average445/525

Quick answers

From the figures on this page.

Population

What position does RustMapEdit map test (not for play) take in the server rankings?

Rank #15,310 on seven-day player hours for RustMapEdit map test (not for play), within the top 70% of all ranked servers.

What population does RustMapEdit map test (not for play) carry?

Offline now for RustMapEdit map test (not for play), with the last sample 10 days 14 hours ago.

Server facts

What Rust version does RustMapEdit map test (not for play) run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by RustMapEdit map test (not for play). The protocol has to match before you can join, and Steam does the updating.

How reliable is RustMapEdit map test (not for play), and is it up?

The latest sample has RustMapEdit map test (not for play) offline, with a last sighting 10 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 15 October 2026.

Where does RustMapEdit map test (not for play) sit?

For RustMapEdit map test (not for play), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.246.39.157:27116 is its address.

Map and rules

What rules and settings are recorded for RustMapEdit map test (not for play)?

The name RustMapEdit map test (not for play) carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has RustMapEdit map test (not for play) loaded?

Size 3,000, seed 1337: the procedural map on RustMapEdit map test (not for play), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

When does RustMapEdit map test (not for play) wipe, and how often?

A rhythm cannot be read from the wipes of RustMapEdit map test (not for play) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 16 hours ago.

On RustMapEdit map test (not for play), what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does RustMapEdit map test (not for play) appear among Rust Data lists and filters?

The Rust Data lists that RustMapEdit map test (not for play) fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustMapEdit map test (not for play) hold?

The game's server browser reads these tags from RustMapEdit map test (not for play): gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join RustMapEdit map test (not for play)?

The manual route: launch Rust, F1, then client.connect 213.246.39.157:27116. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,279 players 11,726 servers online