Offline 213.34.226.146:28015 checked 33d ago
DeepSea Algorithm Test
Connect
srv = rust.server("213.34.226.146:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 213.34.226.146:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 20:31 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 222/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 295/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 766/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 48/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 869/950 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 713/800 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DeepSea Algorithm Test rank?
Over the last seven days DeepSea Algorithm Test sits at #14,087 on player hours, in the top 61% of ranked servers.
How full does DeepSea Algorithm Test run?
The current row shows DeepSea Algorithm Test offline; the last response was 33 days 23 hours ago.
About the server
What Rust version does DeepSea Algorithm Test run?
Version Rust network protocol 2633 and build 165217 on Windows is reported by DeepSea Algorithm Test. Steam updates your game for you, but the protocol must match to join.
How reliable is DeepSea Algorithm Test, and is it online now?
The latest sample has DeepSea Algorithm Test offline, with a last sighting 33 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 25 September 2026.
In which location is DeepSea Algorithm Test hosted?
No region is published by DeepSea Algorithm Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.34.226.146:28015 is its address.
Rules, settings, map
Which settings and rules does DeepSea Algorithm Test run?
No gather rate appears in the name: DeepSea Algorithm Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has DeepSea Algorithm Test selected?
A procedural map runs on DeepSea Algorithm Test, generated by the game.
Wipes and dates
When does DeepSea Algorithm Test wipe, and on what schedule?
The record for DeepSea Algorithm Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 34 days ago.
Tags and filters
Which lists on Rust Data hold DeepSea Algorithm Test, and which filters?
On Rust Data, DeepSea Algorithm Test appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on DeepSea Algorithm Test hold?
The game's server browser reads these tags from DeepSea Algorithm Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to DeepSea Algorithm Test?
The manual route: launch Rust, F1, then client.connect 213.34.226.146:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.