Rust Data

rustdata.spaceservers213.34.226.146:28017.ipynb

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Offline 213.34.226.146:28015 checked 33d ago

DeepSea Algorithm Test

Connect

srv = rust.server("213.34.226.146:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,087 # top 61%
last wipe 34d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
213.34.226.146:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 20:31 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average222/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average295/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average766/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average48/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average869/950
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average713/800

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does DeepSea Algorithm Test rank?

Over the last seven days DeepSea Algorithm Test sits at #14,087 on player hours, in the top 61% of ranked servers.

How full does DeepSea Algorithm Test run?

The current row shows DeepSea Algorithm Test offline; the last response was 33 days 23 hours ago.

About the server

What Rust version does DeepSea Algorithm Test run?

Version Rust network protocol 2633 and build 165217 on Windows is reported by DeepSea Algorithm Test. Steam updates your game for you, but the protocol must match to join.

How reliable is DeepSea Algorithm Test, and is it online now?

The latest sample has DeepSea Algorithm Test offline, with a last sighting 33 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 25 September 2026.

In which location is DeepSea Algorithm Test hosted?

No region is published by DeepSea Algorithm Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.34.226.146:28015 is its address.

Rules, settings, map

Which settings and rules does DeepSea Algorithm Test run?

No gather rate appears in the name: DeepSea Algorithm Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has DeepSea Algorithm Test selected?

A procedural map runs on DeepSea Algorithm Test, generated by the game.

Wipes and dates

When does DeepSea Algorithm Test wipe, and on what schedule?

The record for DeepSea Algorithm Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 34 days ago.

Tags and filters

Which lists on Rust Data hold DeepSea Algorithm Test, and which filters?

On Rust Data, DeepSea Algorithm Test appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on DeepSea Algorithm Test hold?

The game's server browser reads these tags from DeepSea Algorithm Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to DeepSea Algorithm Test?

The manual route: launch Rust, F1, then client.connect 213.34.226.146:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,106 players 11,828 servers online