Offline 213.49.95.17:28015 checked 34d ago
RustRelay Test
Connect
srv = rust.server("213.49.95.17:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 213.49.95.17:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Sep 2026, 06:49 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 231/250 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 15/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 21/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 111/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 42/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 42/100 |
Quick answers
From the figures on this page.
Population data
What position does RustRelay Test take in the server rankings?
Over the last seven days RustRelay Test sits at #15,490 on player hours, in the top 70% of ranked servers.
How many players does RustRelay Test hold at once?
The current row shows RustRelay Test offline; the last response was 34 days 15 hours ago.
Server data
Which Rust version is RustRelay Test on?
The build is Rust network protocol 2633 and build 165217 on Windows, run by RustRelay Test. Steam updates your game for you, but the protocol must match to join.
Is RustRelay Test up, and what does its uptime show?
The latest sample has RustRelay Test offline, with a last sighting 34 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 23 September 2026.
Which location does RustRelay Test run from?
There is no region published for RustRelay Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 213.49.95.17:28015.
Rules, settings, map
What rules and settings are recorded for RustRelay Test?
The name RustRelay Test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on RustRelay Test?
A procedural map runs on RustRelay Test, generated by the game.
Wipe data
When does RustRelay Test wipe, and how often?
Too few wipes are on record for RustRelay Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 34 days 20 hours ago, and that is the one in play.
Tags, lists
Where does RustRelay Test appear among Rust Data lists and filters?
The Rust Data lists that RustRelay Test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustRelay Test hold?
The game's server browser reads these tags from RustRelay Test: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to RustRelay Test?
The manual route: launch Rust, F1, then client.connect 213.49.95.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.