Rust Data

rustdata.spaceservers213.66.162.183:28017.ipynb

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Offline 213.66.162.183:28015 checked 26d ago

NICE SERVER ELYOT

Connect

srv = rust.server("213.66.162.183:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,869 # top 61%
last wipe 27d ago # no schedule published
next wipe 7d 9h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 9hThu 5 Nov, 19:00 UTCFW force wipe
135d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:16 UTC FW27d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
213.66.162.183:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:16 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average309/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average316/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average30/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average154/200

Quick answers

From the figures on this page.

Player counts

What position does NICE SERVER ELYOT take in the server rankings?

Over the last seven days NICE SERVER ELYOT sits at #13,869 on player hours, in the top 61% of ranked servers.

How full does NICE SERVER ELYOT run?

NICE SERVER ELYOT returns no live count at this refresh, having last been seen 26 days ago.

Server facts

What Rust version does NICE SERVER ELYOT run?

Rust network protocol 2634 and build 166652 on Windows is what NICE SERVER ELYOT runs. Joining needs the same protocol on your game; Steam handles the update.

Is NICE SERVER ELYOT up, and what does its uptime show?

NICE SERVER ELYOT is offline at this refresh; the last response came 26 days ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.

Which location does NICE SERVER ELYOT run from?

No region is published by NICE SERVER ELYOT. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 213.66.162.183:28015.

Map and rules

Which rules apply on NICE SERVER ELYOT, and what settings?

No gather rate appears in the name: NICE SERVER ELYOT. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has NICE SERVER ELYOT loaded?

A procedural map runs on NICE SERVER ELYOT, generated by the game.

Wipes and dates

When does NICE SERVER ELYOT wipe, and how often?

Once a month NICE SERVER ELYOT wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 15 hours ago.

On NICE SERVER ELYOT, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 22 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold NICE SERVER ELYOT, and which filters?

On Rust Data, NICE SERVER ELYOT appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on NICE SERVER ELYOT hold?

The game's server browser reads these tags from NICE SERVER ELYOT: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join NICE SERVER ELYOT?

In Rust, F1 opens the console: type client.connect 213.66.162.183:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,509 players 11,676 servers online