Offline 213.66.162.183:28015 checked 26d ago
NICE SERVER ELYOT
Connect
srv = rust.server("213.66.162.183:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:16 UTC FW27d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 213.66.162.183:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:16 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 309/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 316/325 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 30/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 154/200 |
Quick answers
From the figures on this page.
Player counts
What position does NICE SERVER ELYOT take in the server rankings?
Over the last seven days NICE SERVER ELYOT sits at #13,869 on player hours, in the top 61% of ranked servers.
How full does NICE SERVER ELYOT run?
NICE SERVER ELYOT returns no live count at this refresh, having last been seen 26 days ago.
Server facts
What Rust version does NICE SERVER ELYOT run?
Rust network protocol 2634 and build 166652 on Windows is what NICE SERVER ELYOT runs. Joining needs the same protocol on your game; Steam handles the update.
Is NICE SERVER ELYOT up, and what does its uptime show?
NICE SERVER ELYOT is offline at this refresh; the last response came 26 days ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.
Which location does NICE SERVER ELYOT run from?
No region is published by NICE SERVER ELYOT. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 213.66.162.183:28015.
Map and rules
Which rules apply on NICE SERVER ELYOT, and what settings?
No gather rate appears in the name: NICE SERVER ELYOT. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has NICE SERVER ELYOT loaded?
A procedural map runs on NICE SERVER ELYOT, generated by the game.
Wipes and dates
When does NICE SERVER ELYOT wipe, and how often?
Once a month NICE SERVER ELYOT wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 15 hours ago.
On NICE SERVER ELYOT, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 22 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold NICE SERVER ELYOT, and which filters?
On Rust Data, NICE SERVER ELYOT appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on NICE SERVER ELYOT hold?
The game's server browser reads these tags from NICE SERVER ELYOT: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join NICE SERVER ELYOT?
In Rust, F1 opens the console: type client.connect 213.66.162.183:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.