Online 216.105.171.155:28015 checked 9m ago
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Connect
srv = rust.server("216.105.171.155:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 03:12 UTC26d ago | 5 | NaN | running | 2 |
| 1 | Thu 1 Oct, 18:18 UTC FW28d ago | 5 | NaN | 1.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 170709633
- map
- Procedural Map
- size
- 4000
- seed
- 170709633
Server
srv.info()- address
- 216.105.171.155:28015
- region
- –
- max players
- 30
- group limit
- 10 max
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 03:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 808 on average | 356/450 |
| 1 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 621 on average | 860/925 |
| 2 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 374 on average | 121/150 |
| 3 | EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 353 on average | 437/470 |
| 4 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 338 on average | 279/350 |
| 5 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 18/1000 |
Quick answers
From the figures on this page.
Player counts
How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree compare in the rankings?
Over the last seven days Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sits at #4,957 on player hours, in the top 22% of ranked servers.
How full does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?
The sample now reads 1 players for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
Server facts
How well does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree perform?
Averaged over 48 hours: 96 server fps, never under 72. Buildings, deployables and all else in the world took the count as high as 113,504 entities. Memory peaked at 3,046 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it up?
The current sample puts Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online. Count back 15 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit?
No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.105.171.155:28015.
Rules, settings, map
Which settings and rules does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?
2x gather is what the name states, and the name is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. 10 players is the maximum per group. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree loaded?
Size 4,000, seed 170709633: the procedural map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe, and how often?
Too few wipes are on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 26 days 20 hours ago, and that is the one in play.
On Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, what happens on wipe day?
Recent wipes averaged 5 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear among Rust Data lists and filters?
The Rust Data lists that Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree fits are: Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which meanings do the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree hold?
The game's server browser reads these tags from Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): The server lists 30 slots; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
In Rust, F1 opens the console: type client.connect 216.105.171.155:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.