Offline EU 216.106.188.124:7006 checked 38d ago
Brutal PvE II
Connect
srv = rust.server("216.106.188.124:7007")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:08 UTC, in 4h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 4h | Thu 29 Oct, 18:08 UTC | wipe |
| 1 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 4h | Thu 12 Nov, 18:08 UTC | wipe |
| 3 | 28d 4h | Thu 26 Nov, 18:08 UTC | wipe |
| 4 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 4h | Thu 10 Dec, 18:08 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 17 Sep, 18:08 UTC41d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 17982026
- map
- Procedural Map
- size
- 4500
- seed
- 17982026
Server
srv.info()- address
- 216.106.188.124:7006
- region
- EU
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 17 Sep 2026, 18:08 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 198/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 51/100 |
| 2 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 28 on average | 23/200 |
| 3 | [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 26 on average | 25/100 |
| 4 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 26 on average | 5/50 |
| 5 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 24 on average | 16/100 |
Quick answers
From the figures on this page.
Population data
How does Brutal PvE II compare in the rankings?
Player hours over the last seven days: #15,506 for Brutal PvE II, #2,525 in Europe, within the top 67% of the ranked set.
How many players does Brutal PvE II hold at once?
The current row shows Brutal PvE II offline; the last response was 38 days 23 hours ago.
Server facts
Which Rust version is Brutal PvE II on?
Rust network protocol 2633 and build 164530 on Linux is what Brutal PvE II runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Brutal PvE II, and is it up?
The latest sample has Brutal PvE II offline, with a last sighting 38 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Brutal PvE II hosted?
The EU tag is what Brutal PvE II uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.106.188.124:7006.
Map and rules
Which rules apply on Brutal PvE II, and what settings?
You will not find a gather rate in the string Brutal PvE II. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Joining requires Rust's premium status. Anti-cheat status: VAC on.
Which map has Brutal PvE II loaded?
Brutal PvE II runs a procedural map of size 4,500 with seed 17982026, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Brutal PvE II wipe?
The tag sets the prediction: Brutal PvE II has too few wipes on record to confirm its schedule. Thursday 29 October at 18:08 UTC is when the next wipe is due. The world it runs now was generated 41 days 19 hours ago. The tags list a two-weekly wipe cycle.
On Brutal PvE II, what happens on wipe day?
Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 24 hours in.
Tags, lists
Which Rust Data filters and lists contain Brutal PvE II?
These Rust Data lists include Brutal PvE II: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on Brutal PvE II hold?
The game's server browser reads these tags from Brutal PvE II: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): The server lists 25 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Joining requires Rust's premium status; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Brutal PvE II?
The manual route: launch Rust, F1, then client.connect 216.106.188.124:7006. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Joining requires Rust's premium status.