Offline 216.126.34.200:28015 checked 14d ago
CrowdControlServer
Connect
srv = rust.server("216.126.34.200:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 216.126.34.200:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 22:36 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 463/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 399/375 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 51/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 152/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does CrowdControlServer rank?
Player hours over seven days put CrowdControlServer at #14,532, in the top 67% of the ranked set.
How full does CrowdControlServer run?
CrowdControlServer returns no live count at this refresh, having last been seen 14 days 14 hours ago.
Server facts
What is the Rust version on CrowdControlServer?
Version Rust network protocol 2634 and build 167781 on Windows is reported by CrowdControlServer. Joining needs the same protocol on your game; Steam handles the update.
How reliable is CrowdControlServer, and is it up?
Offline now for CrowdControlServer, last seen 14 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 12 October 2026.
Which location does CrowdControlServer run from?
No region is published by CrowdControlServer. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 216.126.34.200:28015.
Map and rules
What rules and settings are recorded for CrowdControlServer?
No gather rate appears in the name: CrowdControlServer. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has CrowdControlServer selected?
The game generates its map: procedural, on CrowdControlServer.
Wipes and dates
When does CrowdControlServer wipe, and how often?
A rhythm cannot be read from the wipes of CrowdControlServer on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold CrowdControlServer, and which filters?
On Rust Data, CrowdControlServer appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on CrowdControlServer?
The game's server browser reads these tags from CrowdControlServer: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into CrowdControlServer?
In Rust, F1 opens the console: type client.connect 216.126.34.200:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.