Rust Data

rustdata.spaceservers216.173.119.204:28015.ipynb

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Online 216.173.119.204:28080 checked 9m ago

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x

3x moddedoxide

Connect

srv = rust.server("216.173.119.204:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 2/100 # 2% full
7-day average 2 # peak 7
rank #1,952 # top 9%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 43 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 05:15 UTC13d ago 5 NaN running 0
1 Thu 1 Oct, 21:06 UTC FW27d ago 4 held half 14.3 days 1
2 Sun 27 Sep, 04:56 UTC32d ago 3 held half 4.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 10908
Map of Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x
map
Procedural Map
size
4500
seed
10908
Open on RustMaps

Server

srv.info()
address
216.173.119.204:28080
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 05:15 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 3x | No BPs | MondaysEU · groups of 16+ · 3x · weekly · 386 on average522/600
1Vital Rust - EU Mondays | 3x | No BPsEU · groups of 14+ · 3x · weekly · 179 on average239/275
2HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average198/185
3HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 121 on average32/100
4FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10groups of 30+ · 3x · weekly · 117 on average72/350
5AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 105 on average186/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x rank?

Rank #1,952 on seven-day player hours for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, within the top 9% of all ranked servers.

How full does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x run?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x reports 2 players at this refresh, with 100 slots configured. Over the last seven days it averaged 2 players and peaked at 7. Peak hour in the last 48 hours: 20:00 UTC, mean 2 players.

Server facts

What does performance look like on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Server fps over the last 48 hours averages 76; the floor is 52. Buildings, deployables and all else in the world took the count as high as 139,874 entities. Memory peaked at 6,126 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. The protocol has to match before you can join, and Steam does the updating.

How reliable is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, and is it up?

Online is the state at the latest refresh for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. A restart about 2 days 3 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 158 of 168, 94%. Rust Data logged it first on 27 September 2026.

Which location does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x run from?

For Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 216.173.119.204:28080.

Settings and map

What rules and settings are recorded for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Gather sits at 3x, read from the server's own name: Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x loaded?

Size 4,500, seed 10908: the procedural map on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x wipe, and how often?

No next wipe can be predicted for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 14 hours ago.

What is wipe day on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x like?

The average peak over recent wipes is 4 players. 43 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Where does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x appear among Rust Data lists and filters?

On Rust Data, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x appears in these lists: Modded Rust servers and 3x Rust servers, filtered live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

Which meanings do the tags on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x hold?

Read by the game's server browser, the tags Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

In Rust, F1 opens the console: type client.connect 216.173.119.204:28080. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://piratescoverust.com.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,834 players 11,857 servers online