Online 216.225.152.41:10000 checked 7m ago
Cjcohan's Rust Server
Connect
srv = rust.server("216.225.152.41:10003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 23:03 UTC23d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 250191300
- map
- Procedural Map
- size
- 3000
- seed
- 250191300
Server
srv.info()- address
- 216.225.152.41:10000
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 5 Oct 2026, 23:03 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 53/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 77 on average | 102/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 69 on average | 69/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 5/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 61 on average | 224/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Cjcohan's Rust Server rank?
Player hours over seven days put Cjcohan's Rust Server at #15,344, in the top 69% of the ranked set.
How many players does Cjcohan's Rust Server hold at once?
The sample now reads 0 players for Cjcohan's Rust Server, out of 40 slots. Over the last seven days it averaged 0 players.
Server facts
How well does Cjcohan's Rust Server perform?
Averaged over 48 hours: 204 server fps, never under 118. The entity count peaked at 48,942, covering buildings, deployables and the rest of the world. The memory field tops out at 2,643 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Cjcohan's Rust Server?
Rust network protocol 2634 and build 167781 on Linux is what Cjcohan's Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is Cjcohan's Rust Server up, and what does its uptime show?
The current sample puts Cjcohan's Rust Server online. The uptime it reports puts the last restart about 7 days 21 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 1 October 2026.
Which location does Cjcohan's Rust Server run from?
For Cjcohan's Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.225.152.41:10000.
Map and rules
Which rules apply on Cjcohan's Rust Server, and what settings?
You will not find a gather rate in the string Cjcohan's Rust Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has Cjcohan's Rust Server selected?
Size 3,000, seed 250191300: the procedural map on Cjcohan's Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Cjcohan's Rust Server wipe, and how often?
The only wipe Cjcohan's Rust Server takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 23 days ago, and that is the one in play. The tags list wipes as monthly.
On Cjcohan's Rust Server, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain Cjcohan's Rust Server?
The Rust Data lists that Cjcohan's Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Cjcohan's Rust Server hold?
Read by the game's server browser, the tags Cjcohan's Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Cjcohan's Rust Server?
Enter client.connect 216.225.152.41:10000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.