Rust Data

rustdata.spaceservers216.245.177.2:28017.ipynb

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Online NA 216.245.177.2:28015 checked 12m ago

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep

2x quad monthly wipes moddedoxidepve

Connect

srv = rust.server("216.245.177.2:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 9
rank #3,314 # top 15% · #544 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 19h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
02.557.51000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA, and #210 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence

usual gap16.5 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 14

Coming wipes

inatkind
07d 19hThu 5 Nov, 19:00 UTCFW force wipe
135d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 05:05 UTC10d ago 7 NaN running 3
1 Thu 1 Oct, 17:59 UTC FW27d ago 12 halved by day 14 16.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
216.245.177.2:28015
region
NA
max players
100
group limit
quad
wipe schedule
monthly
last wipe
1 Oct 2026, 17:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
PVP+PVE Hybrid | Weekend Full-Map PVP | Weekday Monument PVP | Raidable Bases | Quests | Events | Dungeons | 2x Gather & Smelt | 2x Recycle

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average32/140
1Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average0/100
2BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average7/50
3Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
4[US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 6 on average6/65
5The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average5/25

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep rank?

Player hours over the last seven days: #3,314 for [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, #544 in North America, within the top 15% of the ranked set. Its position in the quad group is #210.

How many players does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep hold at once?

Current row: 0 players on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, against 100 slots. Over the last seven days it averaged 1 players and peaked at 9. Peak hour in the last 48 hours: 00:00 UTC, mean 8 players.

Server data

How well does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep perform?

Averaged over 48 hours: 109 server fps, never under 84. Entity numbers reached 91,930, and that includes buildings, deployables and the rest. The memory field tops out at 2,461 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep on?

Rust network protocol 2635 and build 168909 on Windows is what [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs. Joining needs the same protocol on your game; Steam handles the update.

Is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep up, and what does its uptime show?

The current sample puts [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep online. Count back 5 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 163 of 168, 97%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep run from?

With its NA tag, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 216.245.177.2:28015.

Rules, settings, map

Which rules apply on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, and what settings?

The name carries the figure: [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs 2x gather. The group limit is 4 players, the quad setting. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

When does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipe, and on what schedule?

The only wipe [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 5 hours ago. The tags list wipes as monthly.

What is wipe day on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep like?

The average peak over recent wipes is 10 players. 15 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 14.

Lists and tags

Which lists on Rust Data hold [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep, and which filters?

These Rust Data lists include [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep: Modded Rust servers, 2x Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

How should you read the server tags on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

The game's server browser reads these tags from [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

The manual route: launch Rust, F1, then client.connect 216.245.177.2:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/CY26dhSAT.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts4
Group limit Team size tops out at 4.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,199 players 11,735 servers online