Rust Data

rustdata.spaceservers216.68.127.110:28017.ipynb

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Online 216.68.127.110:28015 checked 10m ago

AZPZ Rust

Connect

srv = rust.server("216.68.127.110:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 12:20 UTC6d ago 0 NaN running 0
1 Wed 16 Sep, 02:00 UTC43d ago 0 NaN 37.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 6942069
Map of AZPZ Rust
map
Procedural Map
size
5000
seed
6942069
Open on RustMaps

Server

srv.info()
address
216.68.127.110:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 12:20 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average566/625
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average161/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average175/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average348/225

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does AZPZ Rust rank?

Over the last seven days AZPZ Rust sits at #15,335 on player hours, in the top 69% of ranked servers.

How many players does AZPZ Rust hold at once?

AZPZ Rust reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on AZPZ Rust?

Averaged over 48 hours: 85 server fps, never under 52. Entity numbers reached 142,792, and that includes buildings, deployables and the rest. The memory field tops out at 4,726 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on AZPZ Rust?

Rust network protocol 2635 and build 168909 on Windows is what AZPZ Rust runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is AZPZ Rust, and is it up?

AZPZ Rust reports itself online at the current refresh. Count back 6 days from its reported uptime to get the last restart. 131 of 168 hours up over the last 7 full days, or 78%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does AZPZ Rust sit?

No region is published by AZPZ Rust. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 216.68.127.110:28015 is its address.

Map and rules

Which rules apply on AZPZ Rust, and what settings?

The name AZPZ Rust carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.

What is the map on AZPZ Rust?

Size 5,000, seed 6942069: the procedural map on AZPZ Rust, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does AZPZ Rust wipe, and how often?

Too few wipes are on record for AZPZ Rust to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 1 hours ago.

What is wipe day on AZPZ Rust like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain AZPZ Rust?

These Rust Data lists include AZPZ Rust: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on AZPZ Rust?

These tags are published by AZPZ Rust and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to AZPZ Rust?

In Rust, F1 opens the console: type client.connect 216.68.127.110:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,533 players 11,830 servers online