Rust Data

rustdata.spaceservers216.82.17.220:28016.ipynb

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Online 216.82.17.220:28015 checked 12m ago

DZP Rust Server

vanilla

Connect

srv = rust.server("216.82.17.220:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/128 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 09:05 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3200 · seed 2084566726
Map of DZP Rust Server
map
Procedural Map
size
3200
seed
2084566726
Open on RustMaps

Server

srv.info()
address
216.82.17.220:28015
region
–
max players
128
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 09:05 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average151/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average137/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average57/200

Quick answers

From the figures on this page.

Population

What position does DZP Rust Server take in the server rankings?

Rank #15,351 on seven-day player hours for DZP Rust Server, within the top 69% of all ranked servers.

How full does DZP Rust Server run?

DZP Rust Server reports 0 players at this refresh, with 128 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does DZP Rust Server perform?

Averaged over 48 hours: 214 server fps, never under 173. Buildings, deployables and all else in the world took the count as high as 56,511 entities. A high of 1,938 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on DZP Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by DZP Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is DZP Rust Server, and is it online now?

DZP Rust Server reports itself online at the current refresh. A restart about 19 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is DZP Rust Server hosted?

For DZP Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 216.82.17.220:28015.

Settings and map

What rules and settings are recorded for DZP Rust Server?

You will not find a gather rate in the string DZP Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Which map has DZP Rust Server loaded?

DZP Rust Server runs a procedural map of size 3,200 with seed 2084566726, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does DZP Rust Server wipe, and on what schedule?

The record for DZP Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 20 hours ago, and that is the one in play.

On DZP Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 33 hours after it began.

Lists and tags

Where does DZP Rust Server appear among Rust Data lists and filters?

These Rust Data lists include DZP Rust Server: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the server tags on DZP Rust Server?

These tags are published by DZP Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp128 (Max players): Slot count: 128; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to DZP Rust Server?

The manual route: launch Rust, F1, then client.connect 216.82.17.220:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/ugaZMne2UZ.

Server tags · what each one means

srv.tags.decode()

Published as mp128,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp128
Max players Slot count: 128.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,059 players 11,620 servers online