Online 217.114.180.19:28015 checked 9m ago
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Connect
srv = rust.server("217.114.180.19:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 13d 22h | Thu 12 Nov, 19:08 UTC | wipe |
| 2 | 27d 22h | Thu 26 Nov, 19:08 UTC | wipe |
| 3 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 41d 22h | Thu 10 Dec, 19:08 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 19:08 UTC14d ago | 4 | NaN | running | 0 |
| 1 | Thu 1 Oct, 19:10 UTC FW28d ago | 3 | halved by day 6 | 14 days | 0 |
| 2 | Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4900 · seed 1739618184
- map
- Procedural Map
- size
- 4900
- seed
- 1739618184
Server
srv.info()- address
- 217.114.180.19:28015
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 19:08 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Medium | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · biweekly · 140 on average | 1301/1450 |
| 1 | ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 | EU · groups of 10+ · 2x · biweekly · 52 on average | 18/200 |
| 2 | PROSTOJ #6 | Ресурсы x2 | Компоненты x1 | EU · groups of 8+ · 2x · biweekly · 50 on average | 6/200 |
| 3 | РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · biweekly · 45 on average | 401/450 |
| 4 | Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий | EU · groups of 150+ · 2x · biweekly · 35 on average | 9/200 |
| 5 | Россия | Классика X2 | IMBA RUST 23.10 | EU · groups of 100+ · 2x · biweekly · 30 on average | 8/200 |
Quick answers
From the figures on this page.
Player counts
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits compare in the rankings?
Rank #4,321 on seven-day player hours for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, within the top 19% of all ranked servers.
How many players does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold at once?
The sample now reads 1 players for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, out of 200 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 3 players.
Server data
How smoothly does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
The 48-hour average is 200 server fps, with a low of 169. Entity numbers reached 154,485, and that includes buildings, deployables and the rest. A high of 4,824 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The protocol has to match before you can join, and Steam does the updating.
How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it online now?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits reports itself online at the current refresh. Count back 19 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?
No region tag is published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, though its name points to Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 217.114.180.19:28015.
Rules, settings, map
Which rules apply on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and what settings?
2x gather is what the name states, and the name is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
What is the map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The game generates the map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: procedural, size 4,900, seed 1739618184. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe, and how often?
Too few wipes are on record for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 14 days 1 hours ago. The tags list a two-weekly wipe cycle.
What is wipe day on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits like?
Recent wipes averaged 4 players at their peak. The crowd on the latest wipe topped out 47 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 3.5.
Tags, lists
Which Rust Data filters and lists contain [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
These Rust Data lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: EU Rust servers, Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Which meanings do the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold?
These tags are published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Slot count: 200; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Enter client.connect 217.114.180.19:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.