Offline 217.154.251.167:28015 checked 29d ago
Rust Tournaments | TEST
Connect
srv = rust.server("217.154.251.167:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 217.154.251.167:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Aug 2026, 15:30 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 229/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 131/225 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 18/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 20/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 68/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rust Tournaments | TEST rank?
Over the last seven days Rust Tournaments | TEST sits at #16,842 on player hours, in the top 70% of ranked servers.
How many players does Rust Tournaments | TEST hold at once?
Offline now for Rust Tournaments | TEST, with the last sample 29 days ago.
About the server
What Rust version does Rust Tournaments | TEST run?
The build is Rust network protocol 2632 and build 161125 on Linux, run by Rust Tournaments | TEST. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Tournaments | TEST, and is it up?
The latest sample has Rust Tournaments | TEST offline, with a last sighting 29 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Rust Tournaments | TEST hosted?
For Rust Tournaments | TEST, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 217.154.251.167:28015 is its address.
Rules, settings, map
Which rules apply on Rust Tournaments | TEST, and what settings?
You will not find a gather rate in the string Rust Tournaments | TEST. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Rust Tournaments | TEST selected?
The game generates its map: procedural, on Rust Tournaments | TEST.
Wipe data
When does Rust Tournaments | TEST wipe, and on what schedule?
The record for Rust Tournaments | TEST holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 71 days 15 hours ago.
Tags and filters
Which lists on Rust Data hold Rust Tournaments | TEST, and which filters?
These Rust Data lists include Rust Tournaments | TEST: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Rust Tournaments | TEST?
The game's server browser reads these tags from Rust Tournaments | TEST: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rust Tournaments | TEST?
The manual route: launch Rust, F1, then client.connect 217.154.251.167:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.