Online 217.155.23.28:28025 checked 9m ago
UK Rusty Badge - SuperSmall/Weekly
Connect
srv = rust.server("217.155.23.28:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:02 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 946764830
- map
- Procedural Map
- size
- 1000
- seed
- 946764830
Server
srv.info()- address
- 217.155.23.28:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:02 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 433/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 340/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 37/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145/200 |
Quick answers
From the figures on this page.
Population
How does UK Rusty Badge - SuperSmall/Weekly compare in the rankings?
Player hours over seven days put UK Rusty Badge - SuperSmall/Weekly at #11,054, in the top 50% of the ranked set.
How full does UK Rusty Badge - SuperSmall/Weekly run?
The sample now reads 0 players for UK Rusty Badge - SuperSmall/Weekly, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 0 players.
About the server
How smoothly does UK Rusty Badge - SuperSmall/Weekly run?
Averaged over 48 hours: 30 server fps, never under 25. Entity numbers reached 3,549, and that includes buildings, deployables and the rest. Memory peaked at 655 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is UK Rusty Badge - SuperSmall/Weekly on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by UK Rusty Badge - SuperSmall/Weekly. Joining needs the same protocol on your game; Steam handles the update.
How reliable is UK Rusty Badge - SuperSmall/Weekly, and is it up?
UK Rusty Badge - SuperSmall/Weekly reports itself online at the current refresh. The uptime it reports puts the last restart about 5 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is UK Rusty Badge - SuperSmall/Weekly hosted?
The name of UK Rusty Badge - SuperSmall/Weekly points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 217.155.23.28:28025.
Rules, settings, map
What rules and settings are recorded for UK Rusty Badge - SuperSmall/Weekly?
The name UK Rusty Badge - SuperSmall/Weekly carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has UK Rusty Badge - SuperSmall/Weekly selected?
The game generates the map on UK Rusty Badge - SuperSmall/Weekly: procedural, size 1,000, seed 946764830. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does UK Rusty Badge - SuperSmall/Weekly wipe, and how often?
The only wipe UK Rusty Badge - SuperSmall/Weekly takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 15 hours ago.
What is wipe day on UK Rusty Badge - SuperSmall/Weekly like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 6 hours in.
Lists and tags
Where does UK Rusty Badge - SuperSmall/Weekly appear among Rust Data lists and filters?
The Rust Data lists that UK Rusty Badge - SuperSmall/Weekly fits are: EU Rust servers and Rust community servers, unfiltered. Under these filters on the server list, it is listed: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on UK Rusty Badge - SuperSmall/Weekly hold?
These tags are published by UK Rusty Badge - SuperSmall/Weekly and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to UK Rusty Badge - SuperSmall/Weekly?
The manual route: launch Rust, F1, then client.connect 217.155.23.28:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
