Rust Data

rustdata.spaceservers217.160.158.24:26104.ipynb

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Offline 217.160.158.24:26100 checked 16d ago

4Netplayers Rust Server

Connect

srv = rust.server("217.160.158.24:26104")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak –
rank #15,336 # top 71%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
217.160.158.24:26100
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 21:58 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average84/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average397/450
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average21/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average476/525
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average362/425

Quick answers

From the figures on this page.

Player counts

What position does 4Netplayers Rust Server take in the server rankings?

Over the last seven days 4Netplayers Rust Server sits at #15,336 on player hours, in the top 71% of ranked servers.

What population does 4Netplayers Rust Server carry?

4Netplayers Rust Server returns no live count at this refresh, having last been seen 16 days 9 hours ago.

About the server

What Rust version does 4Netplayers Rust Server run?

The build is Rust network protocol 2634 and build 167584 on Linux, run by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.

Is 4Netplayers Rust Server up, and what does its uptime show?

4Netplayers Rust Server is offline at this refresh; the last response came 16 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 12 October 2026.

In which location is 4Netplayers Rust Server hosted?

For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 217.160.158.24:26100 is its address.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server, and what settings?

No gather rate appears in the name: 4Netplayers Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has 4Netplayers Rust Server selected?

The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does 4Netplayers Rust Server wipe, and how often?

Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 17 days 3 hours ago.

Lists and tags

Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?

These Rust Data lists include 4Netplayers Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp16 (Max players): The server lists 16 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into 4Netplayers Rust Server?

In Rust, F1 opens the console: type client.connect 217.160.158.24:26100. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp16
Max players The server lists 16 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build The server runs build 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online