Online 217.217.248.236:28015 checked 7m ago
RoflSec Rust
Connect
srv = rust.server("217.217.248.236:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 27 Sep, 07:13 UTC31d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337
- map
- Procedural Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 217.217.248.236:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 07:21 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 609/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 389/400 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 312 on average | 38/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 311 on average | 47/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 272 on average | 157/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 84/100 |
Quick answers
From the figures on this page.
Player counts
How does RoflSec Rust compare in the rankings?
Rank #15,411 on seven-day player hours for RoflSec Rust, within the top 69% of all ranked servers.
What population does RoflSec Rust carry?
Current row: 0 players on RoflSec Rust, against 50 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on RoflSec Rust?
The 48-hour average is 46 server fps, with a low of 7. Entity numbers reached 121,818, and that includes buildings, deployables and the rest. Memory peaked at 3,799 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is RoflSec Rust on?
Rust network protocol 2633 and build 165217 on Linux is what RoflSec Rust runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is RoflSec Rust, and is it up?
RoflSec Rust reports itself online at the current refresh. A restart about 6 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 27 September 2026.
Which location does RoflSec Rust run from?
No region is published by RoflSec Rust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 217.217.248.236:28015.
Map and rules
Which rules apply on RoflSec Rust, and what settings?
The name RoflSec Rust carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on RoflSec Rust?
RoflSec Rust runs a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does RoflSec Rust wipe, and on what schedule?
A rhythm cannot be read from the wipes of RoflSec Rust on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 31 days 3 hours ago.
On RoflSec Rust, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold RoflSec Rust, and which filters?
These Rust Data lists include RoflSec Rust: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on RoflSec Rust?
Read by the game's server browser, the tags RoflSec Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into RoflSec Rust?
In Rust, F1 opens the console: type client.connect 217.217.248.236:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.