Rust Data

rustdata.spaceservers219.97.67.207:28016.ipynb

Run all rust-data · live

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Online 219.97.67.207:28015 checked 10m ago

Rust Server

Connect

srv = rust.server("219.97.67.207:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1234
Map of Rust Server
map
Procedural Map
size
3000
seed
1234
Open on RustMaps

Server

srv.info()
address
219.97.67.207:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 04:02 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average145/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average122/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average23/200

Quick answers

From the figures on this page.

Population data

How does Rust Server compare in the rankings?

Over the last seven days Rust Server sits at #15,358 on player hours, in the top 69% of ranked servers.

How many players does Rust Server hold at once?

Current row: 0 players on Rust Server, against 50 slots. Over the last seven days it averaged 0 players.

Server facts

How well does Rust Server perform?

Averaged over 48 hours: 59 server fps, never under 53. Buildings, deployables and all else in the world took the count as high as 44,013 entities. A high of 2,007 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Rust Server run?

Version Rust network protocol 2634 and build 166652 on Linux is reported by Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Server, and is it up?

Rust Server reports itself online at the current refresh. A restart about 3 days 5 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 3 October 2026.

Where does Rust Server sit?

No region is published by Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 219.97.67.207:28015 is its address.

Map and rules

Which rules apply on Rust Server, and what settings?

The name Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on Rust Server?

The game generates the map on Rust Server: procedural, size 3,000, seed 1234. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Rust Server wipe, and on what schedule?

A rhythm cannot be read from the wipes of Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 23 hours ago.

Tags, lists

Which lists on Rust Data hold Rust Server, and which filters?

On Rust Data, Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Rust Server?

These tags are published by Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Rust Server?

In Rust, F1 opens the console: type client.connect 219.97.67.207:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,246 players 11,665 servers online