Rust Data

rustdata.spaceservers220.158.17.152:29015.ipynb

Run all rust-data · live

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Online 220.158.17.152:28015 checked 9m ago

RustServer

Connect

srv = rust.server("220.158.17.152:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,423 # top 69%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 02:53 UTC13d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 19686
Map of RustServer
map
Procedural Map
size
3000
seed
19686
Open on RustMaps

Server

srv.info()
address
220.158.17.152:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 02:53 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average647/700
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average412/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average37/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average52/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average210/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average105/150

Quick answers

From the figures on this page.

Player counts

How does RustServer compare in the rankings?

Over the last seven days RustServer sits at #15,423 on player hours, in the top 69% of ranked servers.

How many players does RustServer hold at once?

RustServer reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

How smoothly does RustServer run?

Averaged over 48 hours: 196 server fps, never under 41. The entity count peaked at 49,536, covering buildings, deployables and the rest of the world. A high of 2,876 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on RustServer?

Rust network protocol 2634 and build 167781 on Linux is what RustServer runs. Steam updates your game for you, but the protocol must match to join.

Is RustServer up, and what does its uptime show?

The current sample puts RustServer online. The uptime it reports puts the last restart about 10 days 14 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is RustServer hosted?

For RustServer, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 220.158.17.152:28015.

Map and rules

Which settings and rules does RustServer run?

No gather rate appears in the name: RustServer. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has RustServer selected?

The game generates the map on RustServer: procedural, size 3,000, seed 19686. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does RustServer wipe, and how often?

Too few wipes are on record for RustServer to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 13 days 9 hours ago, and that is the one in play.

What is wipe day on RustServer like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does RustServer appear among Rust Data lists and filters?

On Rust Data, RustServer appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on RustServer?

These tags are published by RustServer and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to RustServer?

In Rust, F1 opens the console: type client.connect 220.158.17.152:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,565 players 11,733 servers online